Rendering pipeline for anime-like shading.

Anime, or Japanese Animation, origins in manga (Japanese comics) has its unique recognizable style and a wide range of audience not only in Japan but also around the world. Traditional 2D anime production has always been time-consuming and labor-intensive, especially for the coloring of the shading...

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Main Author: Jia, Lei.
Other Authors: Seah Hock Soon
Format: Theses and Dissertations
Language:English
Published: 2011
Subjects:
Online Access:https://hdl.handle.net/10356/43293
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-432932023-03-04T00:37:34Z Rendering pipeline for anime-like shading. Jia, Lei. Seah Hock Soon School of Computer Engineering Game Lab DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics Anime, or Japanese Animation, origins in manga (Japanese comics) has its unique recognizable style and a wide range of audience not only in Japan but also around the world. Traditional 2D anime production has always been time-consuming and labor-intensive, especially for the coloring of the shading part, which is the most distinguished part of anime from other cartoons. In this thesis, we propose a semi-automatic shading pipeline based on surface reconstruction for 2D animation, especially for Japanese anime style to provide more efficient method of performing the tasks. This technique will be investigated and introduced into an existing animation system known as CACAni (Computer – Assisted Cel Animation). MASTER OF ENGINEERING (SCE) 2011-03-09T06:53:05Z 2011-03-09T06:53:05Z 2010 2010 Thesis Jia, L. (2010). Rendering pipeline for anime-like shading. Master’s thesis, Nanyang Technological University, Singapore. https://hdl.handle.net/10356/43293 10.32657/10356/43293 en 75 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics
spellingShingle DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics
Jia, Lei.
Rendering pipeline for anime-like shading.
description Anime, or Japanese Animation, origins in manga (Japanese comics) has its unique recognizable style and a wide range of audience not only in Japan but also around the world. Traditional 2D anime production has always been time-consuming and labor-intensive, especially for the coloring of the shading part, which is the most distinguished part of anime from other cartoons. In this thesis, we propose a semi-automatic shading pipeline based on surface reconstruction for 2D animation, especially for Japanese anime style to provide more efficient method of performing the tasks. This technique will be investigated and introduced into an existing animation system known as CACAni (Computer – Assisted Cel Animation).
author2 Seah Hock Soon
author_facet Seah Hock Soon
Jia, Lei.
format Theses and Dissertations
author Jia, Lei.
author_sort Jia, Lei.
title Rendering pipeline for anime-like shading.
title_short Rendering pipeline for anime-like shading.
title_full Rendering pipeline for anime-like shading.
title_fullStr Rendering pipeline for anime-like shading.
title_full_unstemmed Rendering pipeline for anime-like shading.
title_sort rendering pipeline for anime-like shading.
publishDate 2011
url https://hdl.handle.net/10356/43293
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