Rendering pipeline for anime-like shading.
Anime, or Japanese Animation, origins in manga (Japanese comics) has its unique recognizable style and a wide range of audience not only in Japan but also around the world. Traditional 2D anime production has always been time-consuming and labor-intensive, especially for the coloring of the shading...
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sg-ntu-dr.10356-432932023-03-04T00:37:34Z Rendering pipeline for anime-like shading. Jia, Lei. Seah Hock Soon School of Computer Engineering Game Lab DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics Anime, or Japanese Animation, origins in manga (Japanese comics) has its unique recognizable style and a wide range of audience not only in Japan but also around the world. Traditional 2D anime production has always been time-consuming and labor-intensive, especially for the coloring of the shading part, which is the most distinguished part of anime from other cartoons. In this thesis, we propose a semi-automatic shading pipeline based on surface reconstruction for 2D animation, especially for Japanese anime style to provide more efficient method of performing the tasks. This technique will be investigated and introduced into an existing animation system known as CACAni (Computer – Assisted Cel Animation). MASTER OF ENGINEERING (SCE) 2011-03-09T06:53:05Z 2011-03-09T06:53:05Z 2010 2010 Thesis Jia, L. (2010). Rendering pipeline for anime-like shading. Master’s thesis, Nanyang Technological University, Singapore. https://hdl.handle.net/10356/43293 10.32657/10356/43293 en 75 p. application/pdf |
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DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics Jia, Lei. Rendering pipeline for anime-like shading. |
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Anime, or Japanese Animation, origins in manga (Japanese comics) has its unique recognizable style and a wide range of audience not only in Japan but also around the world. Traditional 2D anime production has always been time-consuming and labor-intensive, especially for the coloring of the shading part, which is the most distinguished part of anime from other cartoons. In this thesis, we propose a semi-automatic shading pipeline based on surface reconstruction for 2D animation, especially for Japanese anime style to provide more efficient method of performing the tasks. This technique will be investigated and introduced into an existing animation system known as CACAni (Computer – Assisted Cel Animation). |
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Seah Hock Soon |
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Seah Hock Soon Jia, Lei. |
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Theses and Dissertations |
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Jia, Lei. |
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Jia, Lei. |
title |
Rendering pipeline for anime-like shading. |
title_short |
Rendering pipeline for anime-like shading. |
title_full |
Rendering pipeline for anime-like shading. |
title_fullStr |
Rendering pipeline for anime-like shading. |
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Rendering pipeline for anime-like shading. |
title_sort |
rendering pipeline for anime-like shading. |
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2011 |
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https://hdl.handle.net/10356/43293 |
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