The proteus effect versus stereotype threat : influences on overweight children in an exergame.
Exercise-based video games, or exergames, provide a promising and novel way to increase physical activity and improve exercise attitudes among children. The presence of visual identity cues (e.g., avatars) and social category cues (e.g., stereotypes) within the virtual gaming environment are likely...
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格式: | Theses and Dissertations |
語言: | English |
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2011
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在線閱讀: | http://hdl.handle.net/10356/43584 |
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機構: | Nanyang Technological University |
語言: | English |