The proteus effect versus stereotype threat : influences on overweight children in an exergame.

Exercise-based video games, or exergames, provide a promising and novel way to increase physical activity and improve exercise attitudes among children. The presence of visual identity cues (e.g., avatars) and social category cues (e.g., stereotypes) within the virtual gaming environment are likely...

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Main Author: Li, Benjamin Junting.
Other Authors: Jung Younbo
Format: Theses and Dissertations
Language:English
Published: 2011
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Online Access:http://hdl.handle.net/10356/43584
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-435842019-12-10T10:58:26Z The proteus effect versus stereotype threat : influences on overweight children in an exergame. Li, Benjamin Junting. Jung Younbo May Oo Lwin Wee Kim Wee School of Communication and Information Youth Health Division Health Promotion Board, Singapore DRNTU::Social sciences::Mass media::Media effects Exercise-based video games, or exergames, provide a promising and novel way to increase physical activity and improve exercise attitudes among children. The presence of visual identity cues (e.g., avatars) and social category cues (e.g., stereotypes) within the virtual gaming environment are likely to influence player attitudes and behaviors. The aim of this study was to examine the effects of both the Proteus Effect and stereotype threat on overweight children’s exercise attitudes and game performance in a virtual running game. Body weight is an interesting and complex domain as compared to other stereotyped groups such as race or gender as overweight individuals may be fat but not feel fat. Hence, body shape concern was proposed as a potential moderator. A 2 (Avatar size: Normal versus Overweight) X 2 (Stereotype threat: Absent versus Present) between subjects factorial design was employed. A total of 140 children between 9 to 12 years of age took part in the experiment. The experiment results showed that body size of the avatar had clear effects on the participants’ exercise attitudes and game performance, while the presence of a stereotype threat impacted participants’ exercise attitudes but not on actual game performance. Among the overweight avatar and stereotype threat present conditions, girls reported lower scores and performed poorer than boys. While no interaction effect was present between avatar body size and stereotype threat, participants’ body shape concern was found to moderate the relationship between avatar body size and game performance. Theoretical and policy implications are discussed. ​Master of Communication Studies 2011-04-13T09:13:31Z 2011-04-13T09:13:31Z 2011 2011 Thesis http://hdl.handle.net/10356/43584 en Nanyang Technological University 97 p. application/pdf
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic DRNTU::Social sciences::Mass media::Media effects
spellingShingle DRNTU::Social sciences::Mass media::Media effects
Li, Benjamin Junting.
The proteus effect versus stereotype threat : influences on overweight children in an exergame.
description Exercise-based video games, or exergames, provide a promising and novel way to increase physical activity and improve exercise attitudes among children. The presence of visual identity cues (e.g., avatars) and social category cues (e.g., stereotypes) within the virtual gaming environment are likely to influence player attitudes and behaviors. The aim of this study was to examine the effects of both the Proteus Effect and stereotype threat on overweight children’s exercise attitudes and game performance in a virtual running game. Body weight is an interesting and complex domain as compared to other stereotyped groups such as race or gender as overweight individuals may be fat but not feel fat. Hence, body shape concern was proposed as a potential moderator. A 2 (Avatar size: Normal versus Overweight) X 2 (Stereotype threat: Absent versus Present) between subjects factorial design was employed. A total of 140 children between 9 to 12 years of age took part in the experiment. The experiment results showed that body size of the avatar had clear effects on the participants’ exercise attitudes and game performance, while the presence of a stereotype threat impacted participants’ exercise attitudes but not on actual game performance. Among the overweight avatar and stereotype threat present conditions, girls reported lower scores and performed poorer than boys. While no interaction effect was present between avatar body size and stereotype threat, participants’ body shape concern was found to moderate the relationship between avatar body size and game performance. Theoretical and policy implications are discussed.
author2 Jung Younbo
author_facet Jung Younbo
Li, Benjamin Junting.
format Theses and Dissertations
author Li, Benjamin Junting.
author_sort Li, Benjamin Junting.
title The proteus effect versus stereotype threat : influences on overweight children in an exergame.
title_short The proteus effect versus stereotype threat : influences on overweight children in an exergame.
title_full The proteus effect versus stereotype threat : influences on overweight children in an exergame.
title_fullStr The proteus effect versus stereotype threat : influences on overweight children in an exergame.
title_full_unstemmed The proteus effect versus stereotype threat : influences on overweight children in an exergame.
title_sort proteus effect versus stereotype threat : influences on overweight children in an exergame.
publishDate 2011
url http://hdl.handle.net/10356/43584
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