Inside the online gamer's world : an exploratory study.
This study builds upon Nick Yee’s work on the motivations and derived experiences of online gamers in of Massively Multiplayer Online Role Playing Games (MMORPGs) environments. A qualitative approach was adopted so that one can gain a deeper insight into the aspects of MMORPGs that make them enjoyab...
Saved in:
Main Author: | |
---|---|
Other Authors: | |
Format: | Final Year Project |
Language: | English |
Published: |
2011
|
Subjects: | |
Online Access: | http://hdl.handle.net/10356/43824 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Language: | English |
id |
sg-ntu-dr.10356-43824 |
---|---|
record_format |
dspace |
spelling |
sg-ntu-dr.10356-438242019-12-10T13:41:56Z Inside the online gamer's world : an exploratory study. Loh, Janice Chen Choo. School of Humanities and Social Sciences J. Patrick Williams DRNTU::Social sciences::Mass media::Media effects This study builds upon Nick Yee’s work on the motivations and derived experiences of online gamers in of Massively Multiplayer Online Role Playing Games (MMORPGs) environments. A qualitative approach was adopted so that one can gain a deeper insight into the aspects of MMORPGs that make them enjoyable to online gamers, and the experiences that motivate online gamers to play. My findings agree with Yee that the ‘Achievement’, ‘Social’ and ‘Immersion’ factors are important in making MMORPGs enjoyable to online gamers, and motivate them to play. However, it is also found that ‘Skills Acquisition and Transfer’ is a salient factor affecting online gamers’ enjoyment of and motivation for playing MMORPGs. In particular, online gamers reported that they were able to acquire or improve on a number of real-life skills. This opens up possibilities for future research on the range and diversity of skills that can be acquired or improved upon through playing MMORPGs. Bachelor of Arts 2011-04-28T08:48:02Z 2011-04-28T08:48:02Z 2011 2011 Final Year Project (FYP) http://hdl.handle.net/10356/43824 en Nanyang Technological University 32 p. application/pdf |
institution |
Nanyang Technological University |
building |
NTU Library |
country |
Singapore |
collection |
DR-NTU |
language |
English |
topic |
DRNTU::Social sciences::Mass media::Media effects |
spellingShingle |
DRNTU::Social sciences::Mass media::Media effects Loh, Janice Chen Choo. Inside the online gamer's world : an exploratory study. |
description |
This study builds upon Nick Yee’s work on the motivations and derived experiences of online gamers in of Massively Multiplayer Online Role Playing Games (MMORPGs) environments. A qualitative approach was adopted so that one can gain a deeper insight into the aspects of MMORPGs that make them enjoyable to online gamers, and the experiences that motivate online gamers to play.
My findings agree with Yee that the ‘Achievement’, ‘Social’ and ‘Immersion’ factors are important in making MMORPGs enjoyable to online gamers, and motivate them to play. However, it is also found that ‘Skills Acquisition and Transfer’ is a salient factor affecting online gamers’ enjoyment of and motivation for playing MMORPGs. In particular, online gamers reported that they were able to acquire or improve on a number of real-life skills. This opens up possibilities for future research on the range and diversity of skills that can be acquired or improved upon through playing MMORPGs. |
author2 |
School of Humanities and Social Sciences |
author_facet |
School of Humanities and Social Sciences Loh, Janice Chen Choo. |
format |
Final Year Project |
author |
Loh, Janice Chen Choo. |
author_sort |
Loh, Janice Chen Choo. |
title |
Inside the online gamer's world : an exploratory study. |
title_short |
Inside the online gamer's world : an exploratory study. |
title_full |
Inside the online gamer's world : an exploratory study. |
title_fullStr |
Inside the online gamer's world : an exploratory study. |
title_full_unstemmed |
Inside the online gamer's world : an exploratory study. |
title_sort |
inside the online gamer's world : an exploratory study. |
publishDate |
2011 |
url |
http://hdl.handle.net/10356/43824 |
_version_ |
1681036323504259072 |