Simulation and animation of locomotion of fictional creatures.

This project is an attempt at formulation of general methods to simulate the locomotion of multi-legged creatures. Adapting studies ranging from biological mechanics to robotics, this project consolidates various similar concepts proposed and methods which are intuitively logical, to construct a...

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Bibliographic Details
Main Author: Toh, Wei Ping.
Other Authors: Cheong Siew Ann
Format: Final Year Project
Language:English
Published: 2011
Subjects:
Online Access:http://hdl.handle.net/10356/44480
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Institution: Nanyang Technological University
Language: English
Description
Summary:This project is an attempt at formulation of general methods to simulate the locomotion of multi-legged creatures. Adapting studies ranging from biological mechanics to robotics, this project consolidates various similar concepts proposed and methods which are intuitively logical, to construct a method of simulating and animating the locomotion of multi-legged creatures. Using a test creature of ten legs, motion and control modules are developed. It was found that without realistic parameters, the spring-force motion model yields unrealistic locomotion. Hence, a feasible motion module was developed intuitively through modelling after inverted pendulums.