Simulation and animation of locomotion of fictional creatures.
This project is an attempt at formulation of general methods to simulate the locomotion of multi-legged creatures. Adapting studies ranging from biological mechanics to robotics, this project consolidates various similar concepts proposed and methods which are intuitively logical, to construct a...
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Format: | Final Year Project |
Language: | English |
Published: |
2011
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Subjects: | |
Online Access: | http://hdl.handle.net/10356/44480 |
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Institution: | Nanyang Technological University |
Language: | English |
Summary: | This project is an attempt at formulation of general methods to simulate
the locomotion of multi-legged creatures. Adapting studies ranging from
biological mechanics to robotics, this project consolidates various similar
concepts proposed and methods which are intuitively logical, to construct
a method of simulating and animating the locomotion of multi-legged creatures.
Using a test creature of ten legs, motion and control modules are
developed. It was found that without realistic parameters, the spring-force
motion model yields unrealistic locomotion. Hence, a feasible motion module
was developed intuitively through modelling after inverted pendulums. |
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