Simulation and animation of locomotion of fictional creatures.
This project is an attempt at formulation of general methods to simulate the locomotion of multi-legged creatures. Adapting studies ranging from biological mechanics to robotics, this project consolidates various similar concepts proposed and methods which are intuitively logical, to construct a...
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sg-ntu-dr.10356-444802023-02-28T23:13:04Z Simulation and animation of locomotion of fictional creatures. Toh, Wei Ping. Cheong Siew Ann School of Physical and Mathematical Sciences DRNTU::Science::Physics This project is an attempt at formulation of general methods to simulate the locomotion of multi-legged creatures. Adapting studies ranging from biological mechanics to robotics, this project consolidates various similar concepts proposed and methods which are intuitively logical, to construct a method of simulating and animating the locomotion of multi-legged creatures. Using a test creature of ten legs, motion and control modules are developed. It was found that without realistic parameters, the spring-force motion model yields unrealistic locomotion. Hence, a feasible motion module was developed intuitively through modelling after inverted pendulums. Bachelor of Science in Physics 2011-06-02T01:24:54Z 2011-06-02T01:24:54Z 2011 2011 Final Year Project (FYP) http://hdl.handle.net/10356/44480 en 54 p. application/pdf |
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DRNTU::Science::Physics Toh, Wei Ping. Simulation and animation of locomotion of fictional creatures. |
description |
This project is an attempt at formulation of general methods to simulate
the locomotion of multi-legged creatures. Adapting studies ranging from
biological mechanics to robotics, this project consolidates various similar
concepts proposed and methods which are intuitively logical, to construct
a method of simulating and animating the locomotion of multi-legged creatures.
Using a test creature of ten legs, motion and control modules are
developed. It was found that without realistic parameters, the spring-force
motion model yields unrealistic locomotion. Hence, a feasible motion module
was developed intuitively through modelling after inverted pendulums. |
author2 |
Cheong Siew Ann |
author_facet |
Cheong Siew Ann Toh, Wei Ping. |
format |
Final Year Project |
author |
Toh, Wei Ping. |
author_sort |
Toh, Wei Ping. |
title |
Simulation and animation of locomotion of fictional creatures. |
title_short |
Simulation and animation of locomotion of fictional creatures. |
title_full |
Simulation and animation of locomotion of fictional creatures. |
title_fullStr |
Simulation and animation of locomotion of fictional creatures. |
title_full_unstemmed |
Simulation and animation of locomotion of fictional creatures. |
title_sort |
simulation and animation of locomotion of fictional creatures. |
publishDate |
2011 |
url |
http://hdl.handle.net/10356/44480 |
_version_ |
1759854277722898432 |