Environmental constraints for flocking
Flocks are widely seen in nature and it is the way animals move together as a group. Flock simulation in computer animation has its practical use in crowd simulation and in the entertainment industry. Flocking Animation and Modeling Environment (FAME) is therefore being developed based on Craig R...
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Format: | Final Year Project |
Language: | English |
Published: |
2011
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Online Access: | http://hdl.handle.net/10356/45002 |
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Institution: | Nanyang Technological University |
Language: | English |
Summary: | Flocks are widely seen in nature and it is the way animals move together as a
group. Flock simulation in computer animation has its practical use in crowd
simulation and in the entertainment industry. Flocking Animation and Modeling
Environment (FAME) is therefore being developed based on Craig Reynolds’
flocking framework, with the aim to help users to simulate flock according to their
preferences.
Many problems related to flock simulation have been studied and implemented in
FAME, such as 3D shape constrained flocking and obstacle avoidance. One area
that is lacking is flock simulation that takes into consideration of environmental
factors such as water and wind.
This dissertation investigates how potential field can be used intuitively to model
these environmental conditions that affect flock movement, using simple and
inexpensive computation as oppose to complex fluid dynamic simulations. Potential
field is also used to implement the escape behavior of the agents. |
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