Environmental constraints for flocking
Flocks are widely seen in nature and it is the way animals move together as a group. Flock simulation in computer animation has its practical use in crowd simulation and in the entertainment industry. Flocking Animation and Modeling Environment (FAME) is therefore being developed based on Craig R...
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sg-ntu-dr.10356-450022023-03-03T20:43:40Z Environmental constraints for flocking Oh, Christina Li Choo Ong Yew Soon School of Computer Engineering DRNTU::Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence Flocks are widely seen in nature and it is the way animals move together as a group. Flock simulation in computer animation has its practical use in crowd simulation and in the entertainment industry. Flocking Animation and Modeling Environment (FAME) is therefore being developed based on Craig Reynolds’ flocking framework, with the aim to help users to simulate flock according to their preferences. Many problems related to flock simulation have been studied and implemented in FAME, such as 3D shape constrained flocking and obstacle avoidance. One area that is lacking is flock simulation that takes into consideration of environmental factors such as water and wind. This dissertation investigates how potential field can be used intuitively to model these environmental conditions that affect flock movement, using simple and inexpensive computation as oppose to complex fluid dynamic simulations. Potential field is also used to implement the escape behavior of the agents. Bachelor of Engineering (Computer Science) 2011-06-08T02:42:05Z 2011-06-08T02:42:05Z 2011 2011 Final Year Project (FYP) http://hdl.handle.net/10356/45002 en Nanyang Technological University 48 p. application/pdf |
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DRNTU::Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence Oh, Christina Li Choo Environmental constraints for flocking |
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Flocks are widely seen in nature and it is the way animals move together as a
group. Flock simulation in computer animation has its practical use in crowd
simulation and in the entertainment industry. Flocking Animation and Modeling
Environment (FAME) is therefore being developed based on Craig Reynolds’
flocking framework, with the aim to help users to simulate flock according to their
preferences.
Many problems related to flock simulation have been studied and implemented in
FAME, such as 3D shape constrained flocking and obstacle avoidance. One area
that is lacking is flock simulation that takes into consideration of environmental
factors such as water and wind.
This dissertation investigates how potential field can be used intuitively to model
these environmental conditions that affect flock movement, using simple and
inexpensive computation as oppose to complex fluid dynamic simulations. Potential
field is also used to implement the escape behavior of the agents. |
author2 |
Ong Yew Soon |
author_facet |
Ong Yew Soon Oh, Christina Li Choo |
format |
Final Year Project |
author |
Oh, Christina Li Choo |
author_sort |
Oh, Christina Li Choo |
title |
Environmental constraints for flocking |
title_short |
Environmental constraints for flocking |
title_full |
Environmental constraints for flocking |
title_fullStr |
Environmental constraints for flocking |
title_full_unstemmed |
Environmental constraints for flocking |
title_sort |
environmental constraints for flocking |
publishDate |
2011 |
url |
http://hdl.handle.net/10356/45002 |
_version_ |
1759855433542008832 |