EEG-based serious games design for medical applications

In this final year project report, electroencephalography (EEG) technology is implemented with a 3D game named “Catch a Doll” to achieve therapeutic effect of attention deficit/hyperactivity disorder (ADHD) and anxiety disorder. The report will review several EEG biofeedback threapy in clinical appl...

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Bibliographic Details
Main Author: Wang, Mengying.
Other Authors: Olga Sourina
Format: Final Year Project
Language:English
Published: 2011
Subjects:
Online Access:http://hdl.handle.net/10356/46042
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Institution: Nanyang Technological University
Language: English
Description
Summary:In this final year project report, electroencephalography (EEG) technology is implemented with a 3D game named “Catch a Doll” to achieve therapeutic effect of attention deficit/hyperactivity disorder (ADHD) and anxiety disorder. The report will review several EEG biofeedback threapy in clinical applications and existing EEG games and will elaborate the game implementation procedure in great details including 3D modeling and programming. The main purpose of the game is to enhance the brain concentration level in the treatment of ADHD or let Anxiety Disorder patients relax while enjoying the game. The game will be designed as a virtual doll catching machine. The player is required to catch the doll inside the machine by controlling the claw using brainwave, to win the game.