EEG-based serious games design for medical applications
In this final year project report, electroencephalography (EEG) technology is implemented with a 3D game named “Catch a Doll” to achieve therapeutic effect of attention deficit/hyperactivity disorder (ADHD) and anxiety disorder. The report will review several EEG biofeedback threapy in clinical appl...
Saved in:
Main Author: | |
---|---|
Other Authors: | |
Format: | Final Year Project |
Language: | English |
Published: |
2011
|
Subjects: | |
Online Access: | http://hdl.handle.net/10356/46042 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Language: | English |
id |
sg-ntu-dr.10356-46042 |
---|---|
record_format |
dspace |
spelling |
sg-ntu-dr.10356-460422023-07-07T17:08:19Z EEG-based serious games design for medical applications Wang, Mengying. Olga Sourina School of Electrical and Electronic Engineering DRNTU::Engineering::Electrical and electronic engineering::Control and instrumentation::Medical electronics DRNTU::Engineering::Electrical and electronic engineering::Electronic systems::Signal processing In this final year project report, electroencephalography (EEG) technology is implemented with a 3D game named “Catch a Doll” to achieve therapeutic effect of attention deficit/hyperactivity disorder (ADHD) and anxiety disorder. The report will review several EEG biofeedback threapy in clinical applications and existing EEG games and will elaborate the game implementation procedure in great details including 3D modeling and programming. The main purpose of the game is to enhance the brain concentration level in the treatment of ADHD or let Anxiety Disorder patients relax while enjoying the game. The game will be designed as a virtual doll catching machine. The player is required to catch the doll inside the machine by controlling the claw using brainwave, to win the game. Bachelor of Engineering 2011-06-27T09:26:53Z 2011-06-27T09:26:53Z 2011 2011 Final Year Project (FYP) http://hdl.handle.net/10356/46042 en Nanyang Technological University 57 p. application/pdf |
institution |
Nanyang Technological University |
building |
NTU Library |
continent |
Asia |
country |
Singapore Singapore |
content_provider |
NTU Library |
collection |
DR-NTU |
language |
English |
topic |
DRNTU::Engineering::Electrical and electronic engineering::Control and instrumentation::Medical electronics DRNTU::Engineering::Electrical and electronic engineering::Electronic systems::Signal processing |
spellingShingle |
DRNTU::Engineering::Electrical and electronic engineering::Control and instrumentation::Medical electronics DRNTU::Engineering::Electrical and electronic engineering::Electronic systems::Signal processing Wang, Mengying. EEG-based serious games design for medical applications |
description |
In this final year project report, electroencephalography (EEG) technology is implemented with a 3D game named “Catch a Doll” to achieve therapeutic effect of attention deficit/hyperactivity disorder (ADHD) and anxiety disorder. The report will review several EEG biofeedback threapy in clinical applications and existing EEG games and will elaborate the game implementation procedure in great details including 3D modeling and programming. The main purpose of the game is to enhance the brain concentration level in the treatment of ADHD or let Anxiety Disorder patients relax while enjoying the game. The game will be designed as a virtual doll catching machine. The player is required to catch the doll inside the machine by controlling the claw using brainwave, to win the game. |
author2 |
Olga Sourina |
author_facet |
Olga Sourina Wang, Mengying. |
format |
Final Year Project |
author |
Wang, Mengying. |
author_sort |
Wang, Mengying. |
title |
EEG-based serious games design for medical applications |
title_short |
EEG-based serious games design for medical applications |
title_full |
EEG-based serious games design for medical applications |
title_fullStr |
EEG-based serious games design for medical applications |
title_full_unstemmed |
EEG-based serious games design for medical applications |
title_sort |
eeg-based serious games design for medical applications |
publishDate |
2011 |
url |
http://hdl.handle.net/10356/46042 |
_version_ |
1772828713646292992 |