EEG-based serious games design for medical applications

In this final year project report, electroencephalography (EEG) technology is implemented with a 3D game named “Catch a Doll” to achieve therapeutic effect of attention deficit/hyperactivity disorder (ADHD) and anxiety disorder. The report will review several EEG biofeedback threapy in clinical appl...

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Main Author: Wang, Mengying.
Other Authors: Olga Sourina
Format: Final Year Project
Language:English
Published: 2011
Subjects:
Online Access:http://hdl.handle.net/10356/46042
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-460422023-07-07T17:08:19Z EEG-based serious games design for medical applications Wang, Mengying. Olga Sourina School of Electrical and Electronic Engineering DRNTU::Engineering::Electrical and electronic engineering::Control and instrumentation::Medical electronics DRNTU::Engineering::Electrical and electronic engineering::Electronic systems::Signal processing In this final year project report, electroencephalography (EEG) technology is implemented with a 3D game named “Catch a Doll” to achieve therapeutic effect of attention deficit/hyperactivity disorder (ADHD) and anxiety disorder. The report will review several EEG biofeedback threapy in clinical applications and existing EEG games and will elaborate the game implementation procedure in great details including 3D modeling and programming. The main purpose of the game is to enhance the brain concentration level in the treatment of ADHD or let Anxiety Disorder patients relax while enjoying the game. The game will be designed as a virtual doll catching machine. The player is required to catch the doll inside the machine by controlling the claw using brainwave, to win the game. Bachelor of Engineering 2011-06-27T09:26:53Z 2011-06-27T09:26:53Z 2011 2011 Final Year Project (FYP) http://hdl.handle.net/10356/46042 en Nanyang Technological University 57 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Electrical and electronic engineering::Control and instrumentation::Medical electronics
DRNTU::Engineering::Electrical and electronic engineering::Electronic systems::Signal processing
spellingShingle DRNTU::Engineering::Electrical and electronic engineering::Control and instrumentation::Medical electronics
DRNTU::Engineering::Electrical and electronic engineering::Electronic systems::Signal processing
Wang, Mengying.
EEG-based serious games design for medical applications
description In this final year project report, electroencephalography (EEG) technology is implemented with a 3D game named “Catch a Doll” to achieve therapeutic effect of attention deficit/hyperactivity disorder (ADHD) and anxiety disorder. The report will review several EEG biofeedback threapy in clinical applications and existing EEG games and will elaborate the game implementation procedure in great details including 3D modeling and programming. The main purpose of the game is to enhance the brain concentration level in the treatment of ADHD or let Anxiety Disorder patients relax while enjoying the game. The game will be designed as a virtual doll catching machine. The player is required to catch the doll inside the machine by controlling the claw using brainwave, to win the game.
author2 Olga Sourina
author_facet Olga Sourina
Wang, Mengying.
format Final Year Project
author Wang, Mengying.
author_sort Wang, Mengying.
title EEG-based serious games design for medical applications
title_short EEG-based serious games design for medical applications
title_full EEG-based serious games design for medical applications
title_fullStr EEG-based serious games design for medical applications
title_full_unstemmed EEG-based serious games design for medical applications
title_sort eeg-based serious games design for medical applications
publishDate 2011
url http://hdl.handle.net/10356/46042
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