Fast, interactive water wave simulation in gpu for games
97 p.
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2011
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sg-ntu-dr.10356-474882023-03-04T00:43:01Z Fast, interactive water wave simulation in gpu for games Chen, Ming Zhou Suiping School of Computer Engineering DRNTU::Engineering::Computer science and engineering::Computing methodologies::Simulation and modeling 97 p. This thesis report presents the concept of an algorithm and the development of a framework for interactive water wave simulation mainly based on the height field approach. Dynamic user inputs can interact with the simulated water to create and propagate waves accordingly. This interaction can provide immersive feeling to video game players. MASTER OF ENGINEERING (SCE) 2011-12-27T08:26:22Z 2011-12-27T08:26:22Z 2010 2010 Thesis Chen, M. (2010). Fast, interactive water wave simulation in gpu for games. Master’s thesis, Nanyang Technological University, Singapore. https://hdl.handle.net/10356/47488 10.32657/10356/47488 Nanyang Technological University application/pdf |
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DRNTU::Engineering::Computer science and engineering::Computing methodologies::Simulation and modeling Chen, Ming Fast, interactive water wave simulation in gpu for games |
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97 p. |
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Zhou Suiping |
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Zhou Suiping Chen, Ming |
format |
Theses and Dissertations |
author |
Chen, Ming |
author_sort |
Chen, Ming |
title |
Fast, interactive water wave simulation in gpu for games |
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Fast, interactive water wave simulation in gpu for games |
title_full |
Fast, interactive water wave simulation in gpu for games |
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Fast, interactive water wave simulation in gpu for games |
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Fast, interactive water wave simulation in gpu for games |
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fast, interactive water wave simulation in gpu for games |
publishDate |
2011 |
url |
https://hdl.handle.net/10356/47488 |
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1759854800210493440 |