Find your neighbors (quickly!)

In many computer vision problems, answering the nearest neighbor queries efficiently, especially in higher dimensions over a large dataset is a difficult task and highly time consuming. The brute force method to find the nearest neighbor to a point q requires a linear scan of all objects in S. Howev...

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Bibliographic Details
Main Author: Wong, Wei Tian.
Other Authors: School of Computer Engineering
Format: Final Year Project
Language:English
Published: 2012
Subjects:
Online Access:http://hdl.handle.net/10356/48509
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Institution: Nanyang Technological University
Language: English
Description
Summary:In many computer vision problems, answering the nearest neighbor queries efficiently, especially in higher dimensions over a large dataset is a difficult task and highly time consuming. The brute force method to find the nearest neighbor to a point q requires a linear scan of all objects in S. However this method would prove too inefficient for large datasets with large d dimensional vectors. Therefore in recent years, the approximate nearest neighbor solution was proposed to mitigate the curse of dimensionality issue. These approximate algorithms are known to provide large speedups with a minor tradeoff between the loss of efficiency or accuracy. In this project, we compare and evaluate 3 approximate nearest neighbor algorithmic implementations against each other as well as the linear brute force search. The 3 algorithms that will be studied intensively throughout are the following: • ϵ-approximate nearest neighbor method that implements the k-d tree with a priority search tree. • Randomized k-d tree and Hierarchical kmeans tree algorithm