Engaging learning through 3D Immersive technology
In attempt to promote interest in learning the Ministry of Education (MOE) has developed Master plan 3 (2009-2014) (1) with the integration of Information and Communication Technology (ICT) to enrich learning and boost critical competencies among students. Educators are now looking into integrating...
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sg-ntu-dr.10356-485492023-03-03T20:50:25Z Engaging learning through 3D Immersive technology Zhuo, Xinyong. Miao Chun Yan School of Computer Engineering Emerging Research Lab DRNTU::Engineering::Computer science and engineering::Computer applications::Computers in other systems In attempt to promote interest in learning the Ministry of Education (MOE) has developed Master plan 3 (2009-2014) (1) with the integration of Information and Communication Technology (ICT) to enrich learning and boost critical competencies among students. Educators are now looking into integrating 3D immersive technology into learning to stir student’s interest and motivation to learn. This project looks at developing a 3D immersive gaming environment using unity 3.4 (2) as game engine with the use of persuasive technology to boost students’ enthusiasm for learning. In the game, the player will get to experience an open world concept which allows them to discover the world with plenty of freedom. The Player will get to experience a whole new form of immersion from a different approach. Instead of alluring player with captivating stories, the game actively shows player what kind of impact the player has on the world. It is design with the goal of empowering learners to become critical thinkers who are urgently optimistic and willing to tackle problems and aim for success. Bachelor of Engineering (Computer Science) 2012-04-26T03:01:55Z 2012-04-26T03:01:55Z 2012 2012 Final Year Project (FYP) http://hdl.handle.net/10356/48549 en Nanyang Technological University 42 p. application/pdf |
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DRNTU::Engineering::Computer science and engineering::Computer applications::Computers in other systems Zhuo, Xinyong. Engaging learning through 3D Immersive technology |
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In attempt to promote interest in learning the Ministry of Education (MOE) has developed Master plan 3 (2009-2014) (1) with the integration of Information and Communication Technology (ICT) to enrich learning and boost critical competencies among students. Educators are now looking into integrating 3D immersive technology into learning to stir student’s interest and motivation to learn.
This project looks at developing a 3D immersive gaming environment using unity 3.4 (2) as game engine with the use of persuasive technology to boost students’ enthusiasm for learning. In the game, the player will get to experience an open world concept which allows them to discover the world with plenty of freedom. The Player will get to experience a whole new form of immersion from a different approach. Instead of alluring player with captivating stories, the game actively shows player what kind of impact the player has on the world. It is design with the goal of empowering learners to become critical thinkers who are urgently optimistic and willing to tackle problems and aim for success. |
author2 |
Miao Chun Yan |
author_facet |
Miao Chun Yan Zhuo, Xinyong. |
format |
Final Year Project |
author |
Zhuo, Xinyong. |
author_sort |
Zhuo, Xinyong. |
title |
Engaging learning through 3D Immersive technology |
title_short |
Engaging learning through 3D Immersive technology |
title_full |
Engaging learning through 3D Immersive technology |
title_fullStr |
Engaging learning through 3D Immersive technology |
title_full_unstemmed |
Engaging learning through 3D Immersive technology |
title_sort |
engaging learning through 3d immersive technology |
publishDate |
2012 |
url |
http://hdl.handle.net/10356/48549 |
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1759857026303787008 |