Contactless smartphone interface for activated actions

Recently, since smartphone and tablet have the fastest growth in the technology industry, there is a great revolution in the mobile game. However, the majority of mobile games are based on the current on-device input interfaces that smartphone and tablet have like the touch screen, the accelerometer...

Full description

Saved in:
Bibliographic Details
Main Author: Tran, Hong Chuong.
Other Authors: Ong Yew Soon
Format: Final Year Project
Language:English
Published: 2012
Subjects:
Online Access:http://hdl.handle.net/10356/48620
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-48620
record_format dspace
spelling sg-ntu-dr.10356-486202023-03-03T20:38:17Z Contactless smartphone interface for activated actions Tran, Hong Chuong. Ong Yew Soon School of Computer Engineering Centre for Computational Intelligence DRNTU::Engineering::Computer science and engineering::Hardware::Input/output and data communications Recently, since smartphone and tablet have the fastest growth in the technology industry, there is a great revolution in the mobile game. However, the majority of mobile games are based on the current on-device input interfaces that smartphone and tablet have like the touch screen, the accelerometer, etc. Compared to the interface for computer games or console games, it seems that input interfaces of mobile games do not satisfy the requirements of the gamers. This research aims to build a new game controller that fills in this gap for mobile games. It must also be portable and power efficient. The core of this device is a piezoelectricity. Based on the unique characteristic of this material, this new controller can detect the strength of input force and try to remove the “release” state that has in many other game controllers. The author implements a self-developed game to demonstrate the advantages of this new game controller over other on-device input interfaces found on current smartphones. The research also points out strengths and weaknesses of this device against existing input interfaces that majority of mobile games currently use and controller of the computer game or game console like the joystick, button and kinect. Bachelor of Engineering (Computer Engineering) 2012-04-27T07:16:27Z 2012-04-27T07:16:27Z 2012 2012 Final Year Project (FYP) http://hdl.handle.net/10356/48620 en Nanyang Technological University 60 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering::Hardware::Input/output and data communications
spellingShingle DRNTU::Engineering::Computer science and engineering::Hardware::Input/output and data communications
Tran, Hong Chuong.
Contactless smartphone interface for activated actions
description Recently, since smartphone and tablet have the fastest growth in the technology industry, there is a great revolution in the mobile game. However, the majority of mobile games are based on the current on-device input interfaces that smartphone and tablet have like the touch screen, the accelerometer, etc. Compared to the interface for computer games or console games, it seems that input interfaces of mobile games do not satisfy the requirements of the gamers. This research aims to build a new game controller that fills in this gap for mobile games. It must also be portable and power efficient. The core of this device is a piezoelectricity. Based on the unique characteristic of this material, this new controller can detect the strength of input force and try to remove the “release” state that has in many other game controllers. The author implements a self-developed game to demonstrate the advantages of this new game controller over other on-device input interfaces found on current smartphones. The research also points out strengths and weaknesses of this device against existing input interfaces that majority of mobile games currently use and controller of the computer game or game console like the joystick, button and kinect.
author2 Ong Yew Soon
author_facet Ong Yew Soon
Tran, Hong Chuong.
format Final Year Project
author Tran, Hong Chuong.
author_sort Tran, Hong Chuong.
title Contactless smartphone interface for activated actions
title_short Contactless smartphone interface for activated actions
title_full Contactless smartphone interface for activated actions
title_fullStr Contactless smartphone interface for activated actions
title_full_unstemmed Contactless smartphone interface for activated actions
title_sort contactless smartphone interface for activated actions
publishDate 2012
url http://hdl.handle.net/10356/48620
_version_ 1759852983904894976