Contactless smartphone interface for activated actions
Recently, since smartphone and tablet have the fastest growth in the technology industry, there is a great revolution in the mobile game. However, the majority of mobile games are based on the current on-device input interfaces that smartphone and tablet have like the touch screen, the accelerometer...
Saved in:
Main Author: | |
---|---|
Other Authors: | |
Format: | Final Year Project |
Language: | English |
Published: |
2012
|
Subjects: | |
Online Access: | http://hdl.handle.net/10356/48620 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Language: | English |
id |
sg-ntu-dr.10356-48620 |
---|---|
record_format |
dspace |
spelling |
sg-ntu-dr.10356-486202023-03-03T20:38:17Z Contactless smartphone interface for activated actions Tran, Hong Chuong. Ong Yew Soon School of Computer Engineering Centre for Computational Intelligence DRNTU::Engineering::Computer science and engineering::Hardware::Input/output and data communications Recently, since smartphone and tablet have the fastest growth in the technology industry, there is a great revolution in the mobile game. However, the majority of mobile games are based on the current on-device input interfaces that smartphone and tablet have like the touch screen, the accelerometer, etc. Compared to the interface for computer games or console games, it seems that input interfaces of mobile games do not satisfy the requirements of the gamers. This research aims to build a new game controller that fills in this gap for mobile games. It must also be portable and power efficient. The core of this device is a piezoelectricity. Based on the unique characteristic of this material, this new controller can detect the strength of input force and try to remove the “release” state that has in many other game controllers. The author implements a self-developed game to demonstrate the advantages of this new game controller over other on-device input interfaces found on current smartphones. The research also points out strengths and weaknesses of this device against existing input interfaces that majority of mobile games currently use and controller of the computer game or game console like the joystick, button and kinect. Bachelor of Engineering (Computer Engineering) 2012-04-27T07:16:27Z 2012-04-27T07:16:27Z 2012 2012 Final Year Project (FYP) http://hdl.handle.net/10356/48620 en Nanyang Technological University 60 p. application/pdf |
institution |
Nanyang Technological University |
building |
NTU Library |
continent |
Asia |
country |
Singapore Singapore |
content_provider |
NTU Library |
collection |
DR-NTU |
language |
English |
topic |
DRNTU::Engineering::Computer science and engineering::Hardware::Input/output and data communications |
spellingShingle |
DRNTU::Engineering::Computer science and engineering::Hardware::Input/output and data communications Tran, Hong Chuong. Contactless smartphone interface for activated actions |
description |
Recently, since smartphone and tablet have the fastest growth in the technology industry, there is a great revolution in the mobile game. However, the majority of mobile games are based on the current on-device input interfaces that smartphone and tablet have like the touch screen, the accelerometer, etc. Compared to the interface for computer games or console games, it seems that input interfaces of mobile games do not satisfy the requirements of the gamers.
This research aims to build a new game controller that fills in this gap for mobile games. It must also be portable and power efficient. The core of this device is a piezoelectricity. Based on the unique characteristic of this material, this new controller can detect the strength of input force and try to remove the “release” state that has in many other game controllers.
The author implements a self-developed game to demonstrate the advantages of this new game controller over other on-device input interfaces found on current smartphones. The research also points out strengths and weaknesses of this device against existing input interfaces that majority of mobile games currently use and controller of the computer game or game console like the joystick, button and kinect. |
author2 |
Ong Yew Soon |
author_facet |
Ong Yew Soon Tran, Hong Chuong. |
format |
Final Year Project |
author |
Tran, Hong Chuong. |
author_sort |
Tran, Hong Chuong. |
title |
Contactless smartphone interface for activated actions |
title_short |
Contactless smartphone interface for activated actions |
title_full |
Contactless smartphone interface for activated actions |
title_fullStr |
Contactless smartphone interface for activated actions |
title_full_unstemmed |
Contactless smartphone interface for activated actions |
title_sort |
contactless smartphone interface for activated actions |
publishDate |
2012 |
url |
http://hdl.handle.net/10356/48620 |
_version_ |
1759852983904894976 |