Effects of feedback on deliberate practice in serious games

Video Games have become an integral part of many people’s lifestyles. They provide a means of interactive entertainment for many people and have been use for simulation and training for decades. However, owing to its nascent nature, there is a lack of research into how serious games ought to...

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Bibliographic Details
Main Author: Chia, Yvonne Yiwen.
Other Authors: School of Mechanical and Aerospace Engineering
Format: Final Year Project
Language:English
Published: 2012
Subjects:
Online Access:http://hdl.handle.net/10356/49364
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Institution: Nanyang Technological University
Language: English
Description
Summary:Video Games have become an integral part of many people’s lifestyles. They provide a means of interactive entertainment for many people and have been use for simulation and training for decades. However, owing to its nascent nature, there is a lack of research into how serious games ought to be designed to meet its goal of training players. This final year report aims to look at how feedback affect participants performance, as well as 2 individual factors, need for cognition and situational awareness. and An experiment were conducted were participants participant in a real time strategy game for half a day. The experiment results shows that feedback group perform better than the non-feedback group, need for cognition scores are not correlated with games wins and situational awareness score improves as training increases.