Learning automatons in a game engine
The main objective of this report is to highlight the application of artificial intelligence techniques to a specific video game. The report discusses the process of developing a video game to use for testing new paradigms in artificial intelligence. All the various aspects entailed in develo...
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sg-ntu-dr.10356-498172023-07-07T16:18:11Z Learning automatons in a game engine Raina, Prashant Lim Meng Hiot School of Electrical and Electronic Engineering Centre for Computational Intelligence DRNTU::Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence The main objective of this report is to highlight the application of artificial intelligence techniques to a specific video game. The report discusses the process of developing a video game to use for testing new paradigms in artificial intelligence. All the various aspects entailed in developing the game will be discussed, including choosing the game to develop, imitating the Warcraft 3 engine, importing art assets, and pathfinding. The second objective of this report is to discuss the application of some existing artificial intelligence techniques to this game, including neural networks and fuzzy logic. Bachelor of Engineering 2012-05-24T08:23:54Z 2012-05-24T08:23:54Z 2012 2012 Final Year Project (FYP) http://hdl.handle.net/10356/49817 en Nanyang Technological University 52 p. application/pdf |
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DRNTU::Engineering::Computer science and engineering::Computing methodologies::Artificial intelligence Raina, Prashant Learning automatons in a game engine |
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The main objective of this report is to highlight the application of artificial intelligence techniques to a specific video game.
The report discusses the process of developing a video game to use for testing new paradigms in artificial intelligence. All the various aspects entailed in developing the game will be discussed, including choosing the game to develop, imitating the Warcraft 3 engine, importing art assets, and pathfinding.
The second objective of this report is to discuss the application of some existing artificial intelligence techniques to this game, including neural networks and fuzzy logic. |
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Lim Meng Hiot |
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Lim Meng Hiot Raina, Prashant |
format |
Final Year Project |
author |
Raina, Prashant |
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Raina, Prashant |
title |
Learning automatons in a game engine |
title_short |
Learning automatons in a game engine |
title_full |
Learning automatons in a game engine |
title_fullStr |
Learning automatons in a game engine |
title_full_unstemmed |
Learning automatons in a game engine |
title_sort |
learning automatons in a game engine |
publishDate |
2012 |
url |
http://hdl.handle.net/10356/49817 |
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1772827578855325696 |