See-through mobile augmented reality on iPad/iPhone

The purpose of this project is to develop augmented reality (AR) applications on specific platforms, such as mobile devices (cellphone/tablet) or micro-projector/camera systems. Using these platforms, we will then investigate human-computer interactions, specifically to understand how different user...

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Main Author: Gong, Ji Yi.
Other Authors: Pina Marziliano
Format: Final Year Project
Language:English
Published: 2012
Subjects:
Online Access:http://hdl.handle.net/10356/49850
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Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-49850
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spelling sg-ntu-dr.10356-498502023-07-07T16:14:35Z See-through mobile augmented reality on iPad/iPhone Gong, Ji Yi. Pina Marziliano School of Electrical and Electronic Engineering Centre for Advanced Media Technology DRNTU::Engineering::Electrical and electronic engineering The purpose of this project is to develop augmented reality (AR) applications on specific platforms, such as mobile devices (cellphone/tablet) or micro-projector/camera systems. Using these platforms, we will then investigate human-computer interactions, specifically to understand how different users (with different abilities) can benefit from augmented reality tools in various applications, and in using these findings to improve the user experience in AR applications and environments. The project was started from stretch including development platform selection, mobile device selection, SDK selection, and biomedical image data selection. I have implemented the application through the Qualcomm AR Software Development Kit (SDK) via Eclipse and Unity 3D. Firstly, chapter 1 gives detail background information of the AR market and application field, followed by the literature reviews in chapter 2. Chapter 3 explains how the first step of the project was implemented using Qualcomm AR via Eclipse. Chapter 4 explains how the Unity feature enhanced the visual effect of the project. Chapter 5 concludes the work, the difficulties that met during the project implementation and the future development for the project. Bachelor of Engineering 2012-05-25T02:14:54Z 2012-05-25T02:14:54Z 2012 2012 Final Year Project (FYP) http://hdl.handle.net/10356/49850 en Nanyang Technological University 64 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Electrical and electronic engineering
spellingShingle DRNTU::Engineering::Electrical and electronic engineering
Gong, Ji Yi.
See-through mobile augmented reality on iPad/iPhone
description The purpose of this project is to develop augmented reality (AR) applications on specific platforms, such as mobile devices (cellphone/tablet) or micro-projector/camera systems. Using these platforms, we will then investigate human-computer interactions, specifically to understand how different users (with different abilities) can benefit from augmented reality tools in various applications, and in using these findings to improve the user experience in AR applications and environments. The project was started from stretch including development platform selection, mobile device selection, SDK selection, and biomedical image data selection. I have implemented the application through the Qualcomm AR Software Development Kit (SDK) via Eclipse and Unity 3D. Firstly, chapter 1 gives detail background information of the AR market and application field, followed by the literature reviews in chapter 2. Chapter 3 explains how the first step of the project was implemented using Qualcomm AR via Eclipse. Chapter 4 explains how the Unity feature enhanced the visual effect of the project. Chapter 5 concludes the work, the difficulties that met during the project implementation and the future development for the project.
author2 Pina Marziliano
author_facet Pina Marziliano
Gong, Ji Yi.
format Final Year Project
author Gong, Ji Yi.
author_sort Gong, Ji Yi.
title See-through mobile augmented reality on iPad/iPhone
title_short See-through mobile augmented reality on iPad/iPhone
title_full See-through mobile augmented reality on iPad/iPhone
title_fullStr See-through mobile augmented reality on iPad/iPhone
title_full_unstemmed See-through mobile augmented reality on iPad/iPhone
title_sort see-through mobile augmented reality on ipad/iphone
publishDate 2012
url http://hdl.handle.net/10356/49850
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