Creating makan places in co-space

Co-Space is a co-existence of real world in a virtual environment where it reflects the physical world in terms of content, facilities and structures. Nanyang Technological University (NTU) has developed its very own Co-Space to empower users with the benefit to explore and understand NTU better in...

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Main Author: Chung, Michele Huijing.
Other Authors: Tan Ah Hwee
Format: Final Year Project
Language:English
Published: 2013
Subjects:
Online Access:http://hdl.handle.net/10356/52023
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Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-52023
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spelling sg-ntu-dr.10356-520232023-03-03T20:42:00Z Creating makan places in co-space Chung, Michele Huijing. Tan Ah Hwee School of Computer Engineering DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics Co-Space is a co-existence of real world in a virtual environment where it reflects the physical world in terms of content, facilities and structures. Nanyang Technological University (NTU) has developed its very own Co-Space to empower users with the benefit to explore and understand NTU better in the comfort of their seats. This project aims to improve and further develop the existing NTU Co-Space by adding new scenes. By modeling and implementing the fast food stalls located in NTU a new scene named Makan Place is created to hold these 3D models. Interactive contents will then be added to make exploration more realistic and interesting. This project is broken into 5 phases, Research and Analyze, Modeling, Cashier NPC Design, Knowledge Implementation and Integration. Initially, research and analysis was conducted to decide how the stalls are to be modeled. The stalls to be modeled are McDonald’s, SubWay, Canadian Pizza, and Old Chang Kee. In the Modeling phase, these stalls were modeled into 3D using Autodesk 3ds Max 2010. A Cashier Non-Player Character (NPC) was designed and created and it will be placed at each stall. These Casher NPCs will be representing each fast food stall and they are implanted with some knowledge. This is done using Artificial Intelligence Mark-Up Language (AIML). All these will be integrated into the existing Co-Space using Unity 3D. Interactive contents that were also developed include playing a video and pop-up menu. The long term plan of Co-Spaces is to mimic the real world as closely as possible. Hence, there will always be room for improvements even with the completion of this project. Improvements that can be made are purchasing food using credits and animations that the user’s player is eating food can be made possible in the future developments of NTU Co-Space. NPCs of NTU Co-Space could also be added to wander round the Makan Place. This will create a scene that the canteen is a buzzing place to be. These recommendations will help make NTU Co-Space more informative for users and aid them in experiencing the vibrant life in NTU. Bachelor of Engineering (Computer Science) 2013-04-19T04:59:45Z 2013-04-19T04:59:45Z 2013 2013 Final Year Project (FYP) http://hdl.handle.net/10356/52023 en Nanyang Technological University 58 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics
spellingShingle DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics
Chung, Michele Huijing.
Creating makan places in co-space
description Co-Space is a co-existence of real world in a virtual environment where it reflects the physical world in terms of content, facilities and structures. Nanyang Technological University (NTU) has developed its very own Co-Space to empower users with the benefit to explore and understand NTU better in the comfort of their seats. This project aims to improve and further develop the existing NTU Co-Space by adding new scenes. By modeling and implementing the fast food stalls located in NTU a new scene named Makan Place is created to hold these 3D models. Interactive contents will then be added to make exploration more realistic and interesting. This project is broken into 5 phases, Research and Analyze, Modeling, Cashier NPC Design, Knowledge Implementation and Integration. Initially, research and analysis was conducted to decide how the stalls are to be modeled. The stalls to be modeled are McDonald’s, SubWay, Canadian Pizza, and Old Chang Kee. In the Modeling phase, these stalls were modeled into 3D using Autodesk 3ds Max 2010. A Cashier Non-Player Character (NPC) was designed and created and it will be placed at each stall. These Casher NPCs will be representing each fast food stall and they are implanted with some knowledge. This is done using Artificial Intelligence Mark-Up Language (AIML). All these will be integrated into the existing Co-Space using Unity 3D. Interactive contents that were also developed include playing a video and pop-up menu. The long term plan of Co-Spaces is to mimic the real world as closely as possible. Hence, there will always be room for improvements even with the completion of this project. Improvements that can be made are purchasing food using credits and animations that the user’s player is eating food can be made possible in the future developments of NTU Co-Space. NPCs of NTU Co-Space could also be added to wander round the Makan Place. This will create a scene that the canteen is a buzzing place to be. These recommendations will help make NTU Co-Space more informative for users and aid them in experiencing the vibrant life in NTU.
author2 Tan Ah Hwee
author_facet Tan Ah Hwee
Chung, Michele Huijing.
format Final Year Project
author Chung, Michele Huijing.
author_sort Chung, Michele Huijing.
title Creating makan places in co-space
title_short Creating makan places in co-space
title_full Creating makan places in co-space
title_fullStr Creating makan places in co-space
title_full_unstemmed Creating makan places in co-space
title_sort creating makan places in co-space
publishDate 2013
url http://hdl.handle.net/10356/52023
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