Traverse.

This report provides an insight to the game design and learning progress of a free floating experiential game named Traverse. Being an immersive game, the unique game design and mechanic were specifically designed to achieve this objective. The heads up display (HUD) was implemented on the c...

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Main Author: Liang, April Ella.
Other Authors: Kenneth Feinstein
Format: Final Year Project
Language:English
Published: 2013
Subjects:
Online Access:http://hdl.handle.net/10356/52417
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Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-52417
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spelling sg-ntu-dr.10356-524172019-12-10T12:56:57Z Traverse. Liang, April Ella. Kenneth Feinstein School of Art, Design and Media DRNTU::Visual arts and music::Arts in general This report provides an insight to the game design and learning progress of a free floating experiential game named Traverse. Being an immersive game, the unique game design and mechanic were specifically designed to achieve this objective. The heads up display (HUD) was implemented on the character model in order to achieve an immersive environment where the HUD is not prominent in the game. The punishment of restarting was removed through the implementation of a ‘no death’ state. The game design and mechanic were intentionally designed to ensemble the mood and accelerate enjoyment of the game. Game designs were improved over the progression of the project through testing and collecting surveys until the goal of this project is finally achieved. Bachelor of Fine Arts 2013-05-07T04:24:49Z 2013-05-07T04:24:49Z 2013 2013 Final Year Project (FYP) http://hdl.handle.net/10356/52417 en Nanyang Technological University 62 p. application/pdf
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic DRNTU::Visual arts and music::Arts in general
spellingShingle DRNTU::Visual arts and music::Arts in general
Liang, April Ella.
Traverse.
description This report provides an insight to the game design and learning progress of a free floating experiential game named Traverse. Being an immersive game, the unique game design and mechanic were specifically designed to achieve this objective. The heads up display (HUD) was implemented on the character model in order to achieve an immersive environment where the HUD is not prominent in the game. The punishment of restarting was removed through the implementation of a ‘no death’ state. The game design and mechanic were intentionally designed to ensemble the mood and accelerate enjoyment of the game. Game designs were improved over the progression of the project through testing and collecting surveys until the goal of this project is finally achieved.
author2 Kenneth Feinstein
author_facet Kenneth Feinstein
Liang, April Ella.
format Final Year Project
author Liang, April Ella.
author_sort Liang, April Ella.
title Traverse.
title_short Traverse.
title_full Traverse.
title_fullStr Traverse.
title_full_unstemmed Traverse.
title_sort traverse.
publishDate 2013
url http://hdl.handle.net/10356/52417
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