The effects of video game on executive functioning and creativity.
This study is an extension of an experiment conducted by Oei & Patterson (2013), which found a significant increase in executive functioning (task switching, selective attention and response inhibition) in non-gamers who played “Cut the Rope”, a physics-based puzzle video game. Our aim was to di...
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Format: | Final Year Project |
Language: | English |
Published: |
2013
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Online Access: | http://hdl.handle.net/10356/52645 |
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Institution: | Nanyang Technological University |
Language: | English |
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