The effects of video game on executive functioning and creativity.

This study is an extension of an experiment conducted by Oei & Patterson (2013), which found a significant increase in executive functioning (task switching, selective attention and response inhibition) in non-gamers who played “Cut the Rope”, a physics-based puzzle video game. Our aim was to di...

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Bibliographic Details
Main Author: Tan, Sonia Iman Ying.
Other Authors: Michael Donald Patterson
Format: Final Year Project
Language:English
Published: 2013
Subjects:
Online Access:http://hdl.handle.net/10356/52645
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Institution: Nanyang Technological University
Language: English

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