The effects of video game on executive functioning and creativity.
This study is an extension of an experiment conducted by Oei & Patterson (2013), which found a significant increase in executive functioning (task switching, selective attention and response inhibition) in non-gamers who played “Cut the Rope”, a physics-based puzzle video game. Our aim was to di...
Saved in:
Main Author: | Tan, Sonia Iman Ying. |
---|---|
Other Authors: | Michael Donald Patterson |
Format: | Final Year Project |
Language: | English |
Published: |
2013
|
Subjects: | |
Online Access: | http://hdl.handle.net/10356/52645 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Language: | English |
Similar Items
-
Social media and creativity: The moderating role of executive functions
by: TAN, Joanne Qin Ying
Published: (2019) -
No game, no gain : the effects of video games
by: Chan, Sim Mun, et al.
Published: (2015) -
The effects of rewards on executive function in preschoolers.
by: Lim, Huiqing.
Published: (2010) -
The fight within : effects of impulsivity and executive function on competitive gambling and targeted physical aggression
by: Gan, Ruth Ying Teng
Published: (2017) -
The effect of action video games on motion-induced visual illusions
by: Tan, Charles Edmond Yan Zhi
Published: (2017)