Sound projection using a robust video tracking system based on kinect
3D sound systems are extremely common in recent years. However in most cases, the 3D sound system is being targeted at a wide audience instead of an individual. If there is a system that can track the location of the ears of an individual and direct sound beams to that user’s ears, it would...
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Format: | Final Year Project |
Language: | English |
Published: |
2013
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Subjects: | |
Online Access: | http://hdl.handle.net/10356/53383 |
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Institution: | Nanyang Technological University |
Language: | English |
Summary: | 3D sound systems are extremely common in recent years. However in most cases,
the 3D sound system is being targeted at a wide audience instead of an individual. If
there is a system that can track the location of the ears of an individual and direct
sound beams to that user’s ears, it would completely change the way an individual
interacts with sound.
One of the ways used to create the system that allows for ear tracking is by using the
Kinect sensor which is an inexpensive and affordable device that has limitless
potential for exploration. Additionally, Microsoft has developed a Kinect Software
Development Kit (SDK) that can greatly help developers who intend to use the
Kinect for application developments.
The author will be using the Skeleton Basics WPF C# codes, a program that has been
installed together with the Kinect SDK, as the basis to expand her project on. The
project will be done in C# programming language on Microsoft Visual C# Express
2010 as the platform for running the codes, and on a Windows 7 Operating System.
This Report shows the research the author has done, the implementation of the
project, the methods used and finally a reflection on the advantages, limitations and
further developments for this project. |
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