Celebrity morph game development
This report describes the process of development of a celebrity morph game titled ‘The Celebrity Mash-Up’. The game utilizes Matlab to morph faces of celebrities and then presents these morphed images to users with options identifying the component faces of the morph. This report first intr...
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sg-ntu-dr.10356-544112023-07-07T16:08:03Z Celebrity morph game development Singh, Anjalika. Anamitra Makur School of Electrical and Electronic Engineering DRNTU::Engineering This report describes the process of development of a celebrity morph game titled ‘The Celebrity Mash-Up’. The game utilizes Matlab to morph faces of celebrities and then presents these morphed images to users with options identifying the component faces of the morph. This report first introduces the concept of image morphing and analyses the different techniques to manipulate two-dimensional human face images, highlighting the relative differences between them. These techniques show how a realistic composite face, based on component faces can be generated with precise control. The factors affecting the quality of the generated morph are also analysed along with how they can be tweaked to generate a better final product. Thereafter, the report describes the approach to generating the morph algorithm and the user interface, chronicling the problems encountered and their resolution. In generation of the morphing algorithm, there are three major processes involved: feature specification, followed by warp generation and cross-dissolution. Through a Graphical User Interface, the game handles user interaction and processes the options for the answers. In conclusion, this report addresses future improvements to the morph generation process. Bachelor of Engineering 2013-06-20T02:39:23Z 2013-06-20T02:39:23Z 2013 2013 Final Year Project (FYP) http://hdl.handle.net/10356/54411 en Nanyang Technological University 44 p. application/pdf |
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DRNTU::Engineering Singh, Anjalika. Celebrity morph game development |
description |
This report describes the process of development of a celebrity morph game titled
‘The Celebrity Mash-Up’. The game utilizes Matlab to morph faces of celebrities and
then presents these morphed images to users with options identifying the component
faces of the morph. This report first introduces the concept of image morphing and
analyses the different techniques to manipulate two-dimensional human face images,
highlighting the relative differences between them. These techniques show how a
realistic composite face, based on component faces can be generated with precise
control. The factors affecting the quality of the generated morph are also analysed
along with how they can be tweaked to generate a better final product. Thereafter,
the report describes the approach to generating the morph algorithm and the user
interface, chronicling the problems encountered and their resolution. In generation
of the morphing algorithm, there are three major processes involved: feature
specification, followed by warp generation and cross-dissolution. Through a
Graphical User Interface, the game handles user interaction and processes the options
for the answers. In conclusion, this report addresses future improvements to the
morph generation process. |
author2 |
Anamitra Makur |
author_facet |
Anamitra Makur Singh, Anjalika. |
format |
Final Year Project |
author |
Singh, Anjalika. |
author_sort |
Singh, Anjalika. |
title |
Celebrity morph game development |
title_short |
Celebrity morph game development |
title_full |
Celebrity morph game development |
title_fullStr |
Celebrity morph game development |
title_full_unstemmed |
Celebrity morph game development |
title_sort |
celebrity morph game development |
publishDate |
2013 |
url |
http://hdl.handle.net/10356/54411 |
_version_ |
1772828792976310272 |