Kinect based 3D modelling and visualization interface
The problem with having only the 3D mesh is that it does not contain any information on what is in the model. It will be extremely useful if a program is able to have the ability to identify and differentiate between the surface of a table and an object lying on it. This report will talk about ho...
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sg-ntu-dr.10356-549902023-03-03T20:54:59Z Kinect based 3D modelling and visualization interface Lim, Jing Xuan. He Ying School of Computer Engineering Game Lab DRNTU::Engineering::Computer science and engineering::Software The problem with having only the 3D mesh is that it does not contain any information on what is in the model. It will be extremely useful if a program is able to have the ability to identify and differentiate between the surface of a table and an object lying on it. This report will talk about how Kinect, which is becoming a popular device for 3D acquisition due to its low cost, can be used to capture and export a scene, and then create a program to detect flat surfaces from its output. It will cover the design of the data structure used to store the information from the object file, as well as the methods used for detecting the flat surfaces. The results will also be discussed, followed by an analysis of the results. Bachelor of Engineering (Computer Science) 2013-11-20T08:44:06Z 2013-11-20T08:44:06Z 2013 2013 Final Year Project (FYP) http://hdl.handle.net/10356/54990 en Nanyang Technological University 31 p. application/pdf |
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DRNTU::Engineering::Computer science and engineering::Software Lim, Jing Xuan. Kinect based 3D modelling and visualization interface |
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The problem with having only the 3D mesh is that it does not contain any information on what is in the model. It will be extremely useful if a program is able to have the ability to identify and differentiate between the surface of a table and an object lying on it.
This report will talk about how Kinect, which is becoming a popular device for 3D acquisition due to its low cost, can be used to capture and export a scene, and then create a program to detect flat surfaces from its output. It will cover the design of the data structure used to store the information from the object file, as well as the methods used for detecting the flat surfaces. The results will also be discussed, followed by an analysis of the results. |
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He Ying |
author_facet |
He Ying Lim, Jing Xuan. |
format |
Final Year Project |
author |
Lim, Jing Xuan. |
author_sort |
Lim, Jing Xuan. |
title |
Kinect based 3D modelling and visualization interface |
title_short |
Kinect based 3D modelling and visualization interface |
title_full |
Kinect based 3D modelling and visualization interface |
title_fullStr |
Kinect based 3D modelling and visualization interface |
title_full_unstemmed |
Kinect based 3D modelling and visualization interface |
title_sort |
kinect based 3d modelling and visualization interface |
publishDate |
2013 |
url |
http://hdl.handle.net/10356/54990 |
_version_ |
1759857899508596736 |