Virtual me (Online learning)

The Nanyang Technological University Co-Space (NTU Co-Space) was designed to provide a simulated virtual reality environment for players to have a realistic experience of exploring places in NTU and also learning about these places just in front of the screen. This project aims to further enhance th...

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Bibliographic Details
Main Author: Tan, Weibin.
Other Authors: Tan Ah Hwee
Format: Final Year Project
Language:English
Published: 2013
Subjects:
Online Access:http://hdl.handle.net/10356/55022
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Institution: Nanyang Technological University
Language: English
Description
Summary:The Nanyang Technological University Co-Space (NTU Co-Space) was designed to provide a simulated virtual reality environment for players to have a realistic experience of exploring places in NTU and also learning about these places just in front of the screen. This project aims to further enhance the player experiences in the NTU Co-Space, by enhancing features to the currently existing Non-Player Characters in the game. A new teaching non-player character is developed in this project that allows players to learn from it. This project is divided into three main requirements. Each of these requirements is components of the non-player character is created to be placed in NTU Co-Space as a teaching character. The requirements are Lecture, Quiz and Questions and Answers. The lecture requirement in this project encompasses different components that are integrated into the non-player character; this allows the non-player character to deliver a lecture to the player in a virtual but realistic way. The quiz requirement is also integrated into the non-player character where players could assess their own understanding of the lecture/topics. Lastly the last part of the requirements are Question and Answer where the players could type in question to the game and the non-player character would be able to understand and give an answer to it. This project must also ensure that the learners (players) would have a holistic experience when they interact and learn from the non-player character, this is done by giving instructions to the players once the players logs in. Also, the non-player character is programmed to give realistic expression and responses to the actions players take.