Cloud-assisted rendering support for mobile online gaming
The project was to develop a cloud gaming system prototype, using current available technologies, to offload bulk of the computations to the server. Thus, enabling thin clients to play graphics intensive games with ease. The project harnesses new advancement in web technologies, HTML5 and Javascript...
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sg-ntu-dr.10356-589502023-03-03T20:29:44Z Cloud-assisted rendering support for mobile online gaming Neo, Jia Ming Tang Xueyan School of Computer Engineering Parallel and Distributed Computing Centre DRNTU::Engineering::Computer science and engineering::Computer systems organization::Special-purpose and application-based systems The project was to develop a cloud gaming system prototype, using current available technologies, to offload bulk of the computations to the server. Thus, enabling thin clients to play graphics intensive games with ease. The project harnesses new advancement in web technologies, HTML5 and Javascript, and the increasing availability of high speed internet to make it possible. Bachelor of Engineering (Computer Engineering) 2014-04-17T02:31:02Z 2014-04-17T02:31:02Z 2014 2014 Final Year Project (FYP) http://hdl.handle.net/10356/58950 en Nanyang Technological University 33 p. application/pdf |
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DRNTU::Engineering::Computer science and engineering::Computer systems organization::Special-purpose and application-based systems Neo, Jia Ming Cloud-assisted rendering support for mobile online gaming |
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The project was to develop a cloud gaming system prototype, using current available technologies, to offload bulk of the computations to the server. Thus, enabling thin clients to play graphics intensive games with ease. The project harnesses new advancement in web technologies, HTML5 and Javascript, and the increasing availability of high speed internet to make it possible. |
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Tang Xueyan |
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Tang Xueyan Neo, Jia Ming |
format |
Final Year Project |
author |
Neo, Jia Ming |
author_sort |
Neo, Jia Ming |
title |
Cloud-assisted rendering support for mobile online gaming |
title_short |
Cloud-assisted rendering support for mobile online gaming |
title_full |
Cloud-assisted rendering support for mobile online gaming |
title_fullStr |
Cloud-assisted rendering support for mobile online gaming |
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Cloud-assisted rendering support for mobile online gaming |
title_sort |
cloud-assisted rendering support for mobile online gaming |
publishDate |
2014 |
url |
http://hdl.handle.net/10356/58950 |
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1759854661180850176 |