Game-like course objects

Since May 21, 2012 when the first leap motion sensor: The leap was announced to the world, it has brought significant impact on human-computer interaction. Using hand gestures to perform tasks that were done by using keyboard and mouse with such a small USB device brought us a sense of future techno...

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Main Author: Qiu, Yang
Other Authors: Miao Chun Yan
Format: Final Year Project
Language:English
Published: 2014
Subjects:
Online Access:http://hdl.handle.net/10356/59915
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-599152023-03-03T20:37:24Z Game-like course objects Qiu, Yang Miao Chun Yan School of Computer Engineering Emerging Research Lab DRNTU::Engineering::Computer science and engineering::Computer applications::Life and medical sciences Since May 21, 2012 when the first leap motion sensor: The leap was announced to the world, it has brought significant impact on human-computer interaction. Using hand gestures to perform tasks that were done by using keyboard and mouse with such a small USB device brought us a sense of future technology. Leap Motion Controller has the potential to become a good video game peripheral. It represents the current trend of the gaming industry which is to bring the visual world into reality. The author would like to take this chance to develop a gaming using a Leap Motion Controller. In order to make a good game, the author has studied motivations and psychological needs of people to play games, and summarized two most common motivations which are Achievement and Competition. The game features was designed and developed based on these two motivations. Although lacking of user tests, the game shows its potential to be a great breakthrough of balance ball games. The successful development of the game also proves the gaming potential of Leap Motion Controller. Bachelor of Engineering (Computer Science) 2014-05-19T06:36:58Z 2014-05-19T06:36:58Z 2014 2014 Final Year Project (FYP) http://hdl.handle.net/10356/59915 en Nanyang Technological University 30 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering::Computer applications::Life and medical sciences
spellingShingle DRNTU::Engineering::Computer science and engineering::Computer applications::Life and medical sciences
Qiu, Yang
Game-like course objects
description Since May 21, 2012 when the first leap motion sensor: The leap was announced to the world, it has brought significant impact on human-computer interaction. Using hand gestures to perform tasks that were done by using keyboard and mouse with such a small USB device brought us a sense of future technology. Leap Motion Controller has the potential to become a good video game peripheral. It represents the current trend of the gaming industry which is to bring the visual world into reality. The author would like to take this chance to develop a gaming using a Leap Motion Controller. In order to make a good game, the author has studied motivations and psychological needs of people to play games, and summarized two most common motivations which are Achievement and Competition. The game features was designed and developed based on these two motivations. Although lacking of user tests, the game shows its potential to be a great breakthrough of balance ball games. The successful development of the game also proves the gaming potential of Leap Motion Controller.
author2 Miao Chun Yan
author_facet Miao Chun Yan
Qiu, Yang
format Final Year Project
author Qiu, Yang
author_sort Qiu, Yang
title Game-like course objects
title_short Game-like course objects
title_full Game-like course objects
title_fullStr Game-like course objects
title_full_unstemmed Game-like course objects
title_sort game-like course objects
publishDate 2014
url http://hdl.handle.net/10356/59915
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