Techniques for dressing animated virtual human body

Former researches have explored the possibilities of making the simulation of dressing up a human body by creating a general 3D model from the measurements input by the user. However the resulted body model is not able to present uniqueness of different bodies which makes the simulation les...

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Main Author: Han, Jinyue
Other Authors: Zheng Jianmin
Format: Final Year Project
Language:English
Published: 2014
Subjects:
Online Access:http://hdl.handle.net/10356/61144
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-611442023-03-03T20:53:48Z Techniques for dressing animated virtual human body Han, Jinyue Zheng Jianmin School of Computer Engineering DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics Former researches have explored the possibilities of making the simulation of dressing up a human body by creating a general 3D model from the measurements input by the user. However the resulted body model is not able to present uniqueness of different bodies which makes the simulation less realistic. Instead, human models from 3D scanning of real human with different poses will do the job better. To deform the human body model, it requires skeleton generation. An algorithm is proposed especially for human body models. A Reeb Graph is firstly generated to identify parts of the model and then joints are estimated using unique human body ratio and dot product. The outcome would be a complete curve skeleton by connecting the critical points and the joints added with straight lines to simulate the bone in real human body. Bachelor of Engineering (Computer Science) 2014-06-05T07:09:16Z 2014-06-05T07:09:16Z 2014 2014 Final Year Project (FYP) http://hdl.handle.net/10356/61144 en Nanyang Technological University 35 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics
spellingShingle DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics
Han, Jinyue
Techniques for dressing animated virtual human body
description Former researches have explored the possibilities of making the simulation of dressing up a human body by creating a general 3D model from the measurements input by the user. However the resulted body model is not able to present uniqueness of different bodies which makes the simulation less realistic. Instead, human models from 3D scanning of real human with different poses will do the job better. To deform the human body model, it requires skeleton generation. An algorithm is proposed especially for human body models. A Reeb Graph is firstly generated to identify parts of the model and then joints are estimated using unique human body ratio and dot product. The outcome would be a complete curve skeleton by connecting the critical points and the joints added with straight lines to simulate the bone in real human body.
author2 Zheng Jianmin
author_facet Zheng Jianmin
Han, Jinyue
format Final Year Project
author Han, Jinyue
author_sort Han, Jinyue
title Techniques for dressing animated virtual human body
title_short Techniques for dressing animated virtual human body
title_full Techniques for dressing animated virtual human body
title_fullStr Techniques for dressing animated virtual human body
title_full_unstemmed Techniques for dressing animated virtual human body
title_sort techniques for dressing animated virtual human body
publishDate 2014
url http://hdl.handle.net/10356/61144
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