Gameplay socialization : meaning-making, player-computer and player-player interaction in digital games

New media technologies are ubiquitous. Among these, digital games continue their rise in significance, constituting a visible domain within which people learn and develop specific sets of skills and practices. This study addresses a lack of research into the socialization experiences of new media te...

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Main Author: David Kirschner
Other Authors: Patrick Williams
Format: Theses and Dissertations
Language:English
Published: 2014
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Online Access:https://hdl.handle.net/10356/61618
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-616182020-10-15T06:48:15Z Gameplay socialization : meaning-making, player-computer and player-player interaction in digital games David Kirschner Patrick Williams School of Humanities and Social Sciences DRNTU::Social sciences::Sociology::Social psychology DRNTU::Social sciences::Mass media::Media studies DRNTU::Social sciences::General::Education New media technologies are ubiquitous. Among these, digital games continue their rise in significance, constituting a visible domain within which people learn and develop specific sets of skills and practices. This study addresses a lack of research into the socialization experiences of new media technology users. I explore how participants experienced socialization into two digital games that they had never played before, World of Warcraft and Portal 2. Using a symbolic interactionist approach and an array of qualitative methods such as observations, talk-aloud protocols, audiovisual recordings of gameplay, “gameplay reviews” and in-depth interviews, I extracted rich data from the gameplay and interpretations of eight university student participants who each played approximately 20 hours of each game. Players engaged in micro-level meaning-making processes through which they made sense of the virtual environments. I outline a process of gameplay socialization that organizes the development of meaning-making over the course of their participation, and show how players had varied socialization experiences. A significant portion of their gameplay was spent interacting with digital objects, some of which became significant others. Such human-object relationships can be complex and social, and digital objects are major agents of socialization into digital games. Complexity in digital games rises with the potential addition of human interactants, and I analyze player-to-player interactions in cooperative and conflictual situations to show how players socialized one another in terms of game rules and social norms. Finally, I discuss some methods players developed to pragmatically handle increasing complexity in terms of outcomes of gameplay socialization. Analyzing gameplay socialization provides insight into the significance of user experience with new media technologies, which has implications for media creators and users. Being attentive to user experience increases reflexivity in media development and use, as well as enhances communication between creators and users. DOCTOR OF PHILOSOPHY (HSS) 2014-06-17T03:44:21Z 2014-06-17T03:44:21Z 2014 2014 Thesis David Kirschner. (2014). Gameplay socialization: meaning-making, player-computer and player-player interaction in digital games. Doctoral thesis, Nanyang Technological University, Singapore. https://hdl.handle.net/10356/61618 10.32657/10356/61618 en 355 p. application/pdf
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic DRNTU::Social sciences::Sociology::Social psychology
DRNTU::Social sciences::Mass media::Media studies
DRNTU::Social sciences::General::Education
spellingShingle DRNTU::Social sciences::Sociology::Social psychology
DRNTU::Social sciences::Mass media::Media studies
DRNTU::Social sciences::General::Education
David Kirschner
Gameplay socialization : meaning-making, player-computer and player-player interaction in digital games
description New media technologies are ubiquitous. Among these, digital games continue their rise in significance, constituting a visible domain within which people learn and develop specific sets of skills and practices. This study addresses a lack of research into the socialization experiences of new media technology users. I explore how participants experienced socialization into two digital games that they had never played before, World of Warcraft and Portal 2. Using a symbolic interactionist approach and an array of qualitative methods such as observations, talk-aloud protocols, audiovisual recordings of gameplay, “gameplay reviews” and in-depth interviews, I extracted rich data from the gameplay and interpretations of eight university student participants who each played approximately 20 hours of each game. Players engaged in micro-level meaning-making processes through which they made sense of the virtual environments. I outline a process of gameplay socialization that organizes the development of meaning-making over the course of their participation, and show how players had varied socialization experiences. A significant portion of their gameplay was spent interacting with digital objects, some of which became significant others. Such human-object relationships can be complex and social, and digital objects are major agents of socialization into digital games. Complexity in digital games rises with the potential addition of human interactants, and I analyze player-to-player interactions in cooperative and conflictual situations to show how players socialized one another in terms of game rules and social norms. Finally, I discuss some methods players developed to pragmatically handle increasing complexity in terms of outcomes of gameplay socialization. Analyzing gameplay socialization provides insight into the significance of user experience with new media technologies, which has implications for media creators and users. Being attentive to user experience increases reflexivity in media development and use, as well as enhances communication between creators and users.
author2 Patrick Williams
author_facet Patrick Williams
David Kirschner
format Theses and Dissertations
author David Kirschner
author_sort David Kirschner
title Gameplay socialization : meaning-making, player-computer and player-player interaction in digital games
title_short Gameplay socialization : meaning-making, player-computer and player-player interaction in digital games
title_full Gameplay socialization : meaning-making, player-computer and player-player interaction in digital games
title_fullStr Gameplay socialization : meaning-making, player-computer and player-player interaction in digital games
title_full_unstemmed Gameplay socialization : meaning-making, player-computer and player-player interaction in digital games
title_sort gameplay socialization : meaning-making, player-computer and player-player interaction in digital games
publishDate 2014
url https://hdl.handle.net/10356/61618
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