Interaction design with kinect and pinhole projector
This project explores new alternatives and methods of human interaction with computers brought about by the advent of 3D depth and motion sensing technologies. Coupled with projection technologies, new prototypical applications of human interaction can be developed as a proof-of-concept to envision...
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2015
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sg-ntu-dr.10356-627122023-03-03T20:34:12Z Interaction design with kinect and pinhole projector Chiam, Chen Thong Fu Chi Wing, Philip School of Computer Engineering Game Lab DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics DRNTU::Engineering::Computer science and engineering::Computing methodologies::Image processing and computer vision This project explores new alternatives and methods of human interaction with computers brought about by the advent of 3D depth and motion sensing technologies. Coupled with projection technologies, new prototypical applications of human interaction can be developed as a proof-of-concept to envision a future where such technologies can converge into a singular medium, such as a phone or laptop. With the initial plan of the project being a continuation of a previous student’s work, it has since then taken a new direction and emphasis. By introducing a handheld projection screen, new possiblities of interaction have open up and the project seeks to evaluate the effectiveness of these interactions. This will be demonstrated in 2 prototypes developed by the student. The first prototype is an application that allows the user to virtually draw in a 3D space generated by the computer, aided by the handheld screen and a laser pointer. While the second is a space simulator whereby the user can control a spaceship using the screen to explore a space environment. This report details the process of development of these applications and the methods employed. Bachelor of Engineering (Computer Science) 2015-04-27T09:25:26Z 2015-04-27T09:25:26Z 2015 2015 Final Year Project (FYP) http://hdl.handle.net/10356/62712 en Nanyang Technological University 33 p. application/pdf |
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DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics DRNTU::Engineering::Computer science and engineering::Computing methodologies::Image processing and computer vision Chiam, Chen Thong Interaction design with kinect and pinhole projector |
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This project explores new alternatives and methods of human interaction with computers brought about by the advent of 3D depth and motion sensing technologies. Coupled with projection technologies, new prototypical applications of human interaction can be developed as a proof-of-concept to envision a future where such technologies can converge into a singular medium, such as a phone or laptop. With the initial plan of the project being a continuation of a previous student’s work, it has since then taken a new direction and emphasis. By introducing a handheld projection screen, new possiblities of interaction have open up and the project seeks to evaluate the effectiveness of these interactions. This will be demonstrated in 2 prototypes developed by the student. The first prototype is an application that allows the user to virtually draw in a 3D space generated by the computer, aided by the handheld screen and a laser pointer. While the second is a space simulator whereby the user can control a spaceship using the screen to explore a space environment. This report details the process of development of these applications and the methods employed. |
author2 |
Fu Chi Wing, Philip |
author_facet |
Fu Chi Wing, Philip Chiam, Chen Thong |
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Final Year Project |
author |
Chiam, Chen Thong |
author_sort |
Chiam, Chen Thong |
title |
Interaction design with kinect and pinhole projector |
title_short |
Interaction design with kinect and pinhole projector |
title_full |
Interaction design with kinect and pinhole projector |
title_fullStr |
Interaction design with kinect and pinhole projector |
title_full_unstemmed |
Interaction design with kinect and pinhole projector |
title_sort |
interaction design with kinect and pinhole projector |
publishDate |
2015 |
url |
http://hdl.handle.net/10356/62712 |
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1759854607516827648 |