Bioshock infinite : modifications of game-narrative temporality by player choice through narraludic devices

Technological advancements in computer simulation and stimulation have brought the experience of visual and auditory immersion in modern video games to a level rivalling the filmic medium. As game immersion improved, so did the complexity and depth of the stories that began to be constructed for the...

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Main Author: Tan, Ryan Rui Yang
Other Authors: Brian Keith Bergen-Aurand
Format: Final Year Project
Language:English
Published: 2015
Subjects:
Online Access:http://hdl.handle.net/10356/62772
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-627722019-12-10T13:26:53Z Bioshock infinite : modifications of game-narrative temporality by player choice through narraludic devices Tan, Ryan Rui Yang Brian Keith Bergen-Aurand School of Humanities and Social Sciences DRNTU::Humanities::Literature::English Technological advancements in computer simulation and stimulation have brought the experience of visual and auditory immersion in modern video games to a level rivalling the filmic medium. As game immersion improved, so did the complexity and depth of the stories that began to be constructed for the interactive screen. These advancements in game narratives and their presentation however, have not been accompanied by the depth of systematic literary study that these rising virtual stories have the potential for. Unlike film which has a pre-directed temporal form for its spectator to experience, in Irrational Games’ 2013 video game Bioshock Infinite, the temporal structure of the game’s presentation is malleable and the discourse undergoes further distortions of temporal relationships during the subjective player-directed experience of the narrative. This paper therefore seeks to examine the ways in which Bioshock Infinite constructs a fundamentally different experience of narrative time through the impact that conscious and subconscious player choice has on its temporal structure. Bachelor of Arts 2015-04-29T01:42:32Z 2015-04-29T01:42:32Z 2015 2015 Final Year Project (FYP) http://hdl.handle.net/10356/62772 en Nanyang Technological University 34 p. application/pdf
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic DRNTU::Humanities::Literature::English
spellingShingle DRNTU::Humanities::Literature::English
Tan, Ryan Rui Yang
Bioshock infinite : modifications of game-narrative temporality by player choice through narraludic devices
description Technological advancements in computer simulation and stimulation have brought the experience of visual and auditory immersion in modern video games to a level rivalling the filmic medium. As game immersion improved, so did the complexity and depth of the stories that began to be constructed for the interactive screen. These advancements in game narratives and their presentation however, have not been accompanied by the depth of systematic literary study that these rising virtual stories have the potential for. Unlike film which has a pre-directed temporal form for its spectator to experience, in Irrational Games’ 2013 video game Bioshock Infinite, the temporal structure of the game’s presentation is malleable and the discourse undergoes further distortions of temporal relationships during the subjective player-directed experience of the narrative. This paper therefore seeks to examine the ways in which Bioshock Infinite constructs a fundamentally different experience of narrative time through the impact that conscious and subconscious player choice has on its temporal structure.
author2 Brian Keith Bergen-Aurand
author_facet Brian Keith Bergen-Aurand
Tan, Ryan Rui Yang
format Final Year Project
author Tan, Ryan Rui Yang
author_sort Tan, Ryan Rui Yang
title Bioshock infinite : modifications of game-narrative temporality by player choice through narraludic devices
title_short Bioshock infinite : modifications of game-narrative temporality by player choice through narraludic devices
title_full Bioshock infinite : modifications of game-narrative temporality by player choice through narraludic devices
title_fullStr Bioshock infinite : modifications of game-narrative temporality by player choice through narraludic devices
title_full_unstemmed Bioshock infinite : modifications of game-narrative temporality by player choice through narraludic devices
title_sort bioshock infinite : modifications of game-narrative temporality by player choice through narraludic devices
publishDate 2015
url http://hdl.handle.net/10356/62772
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