Bioshock infinite : modifications of game-narrative temporality by player choice through narraludic devices
Technological advancements in computer simulation and stimulation have brought the experience of visual and auditory immersion in modern video games to a level rivalling the filmic medium. As game immersion improved, so did the complexity and depth of the stories that began to be constructed for the...
Saved in:
Main Author: | Tan, Ryan Rui Yang |
---|---|
Other Authors: | Brian Keith Bergen-Aurand |
Format: | Final Year Project |
Language: | English |
Published: |
2015
|
Subjects: | |
Online Access: | http://hdl.handle.net/10356/62772 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Language: | English |
Similar Items
-
SOCIAL CLASS CONFLICT IN 2K’S BIOSHOCK INFINITE: AN ETHNOGRAPHIC RESEARCH ON SURABAYA GAMERS COMMUNITY
by: FENDI PUTRAASA PRILANA, 121411231092
Published: (2018) -
Illusion of choice : the unconscious passivity of narrative authority
by: Rozanah Yusoff
Published: (2014) -
HEROIC ACT IN VIDEO GAME: A RECEPTION ANALYSIS ON SURABAYA'S GRAND THEFT AUTO V PLAYERS
by: DERRYL HARISTIANTO, 121411231099
Published: (2019) -
The blazing world and the hunger games : treatment of gender in post-apocalyptic narratives
by: Foo, Samantha Ting Yee
Published: (2014) -
A Narrative Structure Of A Rural Area Woman By Using Labovian Narrative Structure
by: Avis Nur Wahyudi
Published: (2011)