Prism

This report details the design and development of this Final Year Project called Prism, a solo project where I actively worked on the entire game, with consultations from my supervisor. Prism is a simple and interactive 2-Dimensional (2D) casual game which explores what are the elements that make a...

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Bibliographic Details
Main Author: Ho, Clement Yong En
Other Authors: Vladimir Todorovic
Format: Final Year Project
Language:English
Published: 2015
Subjects:
Online Access:http://hdl.handle.net/10356/63310
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Institution: Nanyang Technological University
Language: English
Description
Summary:This report details the design and development of this Final Year Project called Prism, a solo project where I actively worked on the entire game, with consultations from my supervisor. Prism is a simple and interactive 2-Dimensional (2D) casual game which explores what are the elements that make a game addictive. Casual games have been on a rise in the game industry due to the availability of technology via mobile phones. And many people of different ages have been playing them. The question is: what makes these games so addictive and what draws people to them?