Prism

This report details the design and development of this Final Year Project called Prism, a solo project where I actively worked on the entire game, with consultations from my supervisor. Prism is a simple and interactive 2-Dimensional (2D) casual game which explores what are the elements that make a...

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Main Author: Ho, Clement Yong En
Other Authors: Vladimir Todorovic
Format: Final Year Project
Language:English
Published: 2015
Subjects:
Online Access:http://hdl.handle.net/10356/63310
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Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-63310
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spelling sg-ntu-dr.10356-633102019-12-10T11:57:28Z Prism Ho, Clement Yong En Vladimir Todorovic School of Art, Design and Media DRNTU::Visual arts and music::Arts in general This report details the design and development of this Final Year Project called Prism, a solo project where I actively worked on the entire game, with consultations from my supervisor. Prism is a simple and interactive 2-Dimensional (2D) casual game which explores what are the elements that make a game addictive. Casual games have been on a rise in the game industry due to the availability of technology via mobile phones. And many people of different ages have been playing them. The question is: what makes these games so addictive and what draws people to them? Bachelor of Fine Arts 2015-05-12T05:37:20Z 2015-05-12T05:37:20Z 2015 2015 Final Year Project (FYP) http://hdl.handle.net/10356/63310 en Nanyang Technological University 24 p. application/pdf
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic DRNTU::Visual arts and music::Arts in general
spellingShingle DRNTU::Visual arts and music::Arts in general
Ho, Clement Yong En
Prism
description This report details the design and development of this Final Year Project called Prism, a solo project where I actively worked on the entire game, with consultations from my supervisor. Prism is a simple and interactive 2-Dimensional (2D) casual game which explores what are the elements that make a game addictive. Casual games have been on a rise in the game industry due to the availability of technology via mobile phones. And many people of different ages have been playing them. The question is: what makes these games so addictive and what draws people to them?
author2 Vladimir Todorovic
author_facet Vladimir Todorovic
Ho, Clement Yong En
format Final Year Project
author Ho, Clement Yong En
author_sort Ho, Clement Yong En
title Prism
title_short Prism
title_full Prism
title_fullStr Prism
title_full_unstemmed Prism
title_sort prism
publishDate 2015
url http://hdl.handle.net/10356/63310
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