Interactive simulation of flocking algorithms with physical robots

Flocking Animation and Modelling Environment (FAME) is a C# library that allows the creation and control over flocking & swarming behavior of agents. There were projects showcased the features of FAME library in both software and hardware form. This project aims to showcase the capability of rea...

Full description

Saved in:
Bibliographic Details
Main Author: Vincent Leonardo
Other Authors: Ong Yew Soon
Format: Final Year Project
Language:English
Published: 2016
Subjects:
Online Access:http://hdl.handle.net/10356/66842
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Nanyang Technological University
Language: English
Description
Summary:Flocking Animation and Modelling Environment (FAME) is a C# library that allows the creation and control over flocking & swarming behavior of agents. There were projects showcased the features of FAME library in both software and hardware form. This project aims to showcase the capability of real-time interactive simulation and control of flocking behavior on physical agents (robots). There are three main components involved in this project: the agents (robots), the JavaScript FAME library and the FAME Simulation Application (desktop). The interaction between these components need to be seamless to display the full potential of FAME. There are several additional factors need to be considered on physical simulation, such as localization of physical agents (robots), synchronization of movement between physical and software simulated agents as well real-time obstacles detection and avoidance. This report discusses and displays the approaches in using physical agents to simulate flocking algorithm.