Interactive simulation of flocking algorithms with physical robots
Flocking Animation and Modelling Environment (FAME) is a C# library that allows the creation and control over flocking & swarming behavior of agents. There were projects showcased the features of FAME library in both software and hardware form. This project aims to showcase the capability of rea...
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sg-ntu-dr.10356-668422023-03-03T20:46:43Z Interactive simulation of flocking algorithms with physical robots Vincent Leonardo Ong Yew Soon School of Computer Engineering DRNTU::Engineering Flocking Animation and Modelling Environment (FAME) is a C# library that allows the creation and control over flocking & swarming behavior of agents. There were projects showcased the features of FAME library in both software and hardware form. This project aims to showcase the capability of real-time interactive simulation and control of flocking behavior on physical agents (robots). There are three main components involved in this project: the agents (robots), the JavaScript FAME library and the FAME Simulation Application (desktop). The interaction between these components need to be seamless to display the full potential of FAME. There are several additional factors need to be considered on physical simulation, such as localization of physical agents (robots), synchronization of movement between physical and software simulated agents as well real-time obstacles detection and avoidance. This report discusses and displays the approaches in using physical agents to simulate flocking algorithm. Bachelor of Engineering (Computer Science) 2016-04-28T01:25:50Z 2016-04-28T01:25:50Z 2016 Final Year Project (FYP) http://hdl.handle.net/10356/66842 en Nanyang Technological University application/pdf |
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DRNTU::Engineering Vincent Leonardo Interactive simulation of flocking algorithms with physical robots |
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Flocking Animation and Modelling Environment (FAME) is a C# library that allows the creation and control over flocking & swarming behavior of agents. There were projects showcased the features of FAME library in both software and hardware form. This project aims to showcase the capability of real-time interactive simulation and control of flocking behavior on physical agents (robots).
There are three main components involved in this project: the agents (robots), the JavaScript FAME library and the FAME Simulation Application (desktop). The interaction between these components need to be seamless to display the full potential of FAME. There are several additional factors need to be considered on physical simulation, such as localization of physical agents (robots), synchronization of movement between physical and software simulated agents as well real-time obstacles detection and avoidance. This report discusses and displays the approaches in using physical agents to simulate flocking algorithm. |
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Ong Yew Soon |
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Ong Yew Soon Vincent Leonardo |
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Final Year Project |
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Vincent Leonardo |
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Vincent Leonardo |
title |
Interactive simulation of flocking algorithms with physical robots |
title_short |
Interactive simulation of flocking algorithms with physical robots |
title_full |
Interactive simulation of flocking algorithms with physical robots |
title_fullStr |
Interactive simulation of flocking algorithms with physical robots |
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Interactive simulation of flocking algorithms with physical robots |
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interactive simulation of flocking algorithms with physical robots |
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2016 |
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http://hdl.handle.net/10356/66842 |
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1759857581532119040 |