Accessibility of immersive 360 videos on mobile devices
Virtual reality systems are one of the most exciting technologies in the horizon today. This project builds upon the common understanding of virtual reality but takes a more artistic approach by utilizing real video footage instead of the usual 3D computer graphics created by 3D engines. The aim...
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sg-ntu-dr.10356-679642023-07-07T16:20:55Z Accessibility of immersive 360 videos on mobile devices Miao, Ziyan Elke E. Reinhuber Chan Chee Keong School of Electrical and Electronic Engineering DRNTU::Engineering Virtual reality systems are one of the most exciting technologies in the horizon today. This project builds upon the common understanding of virtual reality but takes a more artistic approach by utilizing real video footage instead of the usual 3D computer graphics created by 3D engines. The aim of this project is to create an immersive environment on mobile devices by using Stereoscopic 360o videos. This will be achieved by completing the following objectives. i) Researching on current software and evaluating the performance of Stereoscopic 360o video on various virtual reality devices. ii) Creation of Android App which plays Stereoscopic 360o videos with the virtual reality device. iii) Implementation of spatial 3D audio and more interactions for a more immersive environment. This report documents the experimental results, the considerations when creating the App and environment, as well as the steps in implementing Stereoscopic 360o videos and spatial 3D audio in Unity 3D to develop the immersive environment. The report also contains some problems faced during the developments, and the methods used to overcome them. Bachelor of Engineering 2016-05-23T08:40:28Z 2016-05-23T08:40:28Z 2016 Final Year Project (FYP) http://hdl.handle.net/10356/67964 en Nanyang Technological University 59 p. application/pdf |
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DRNTU::Engineering Miao, Ziyan Accessibility of immersive 360 videos on mobile devices |
description |
Virtual reality systems are one of the most exciting technologies in the horizon today.
This project builds upon the common understanding of virtual reality but takes a
more artistic approach by utilizing real video footage instead of the usual 3D
computer graphics created by 3D engines.
The aim of this project is to create an immersive environment on mobile devices by
using Stereoscopic 360o videos. This will be achieved by completing the following
objectives.
i) Researching on current software and evaluating the performance of
Stereoscopic 360o video on various virtual reality devices.
ii) Creation of Android App which plays Stereoscopic 360o videos with the
virtual reality device.
iii) Implementation of spatial 3D audio and more interactions for a more
immersive environment.
This report documents the experimental results, the considerations when creating the
App and environment, as well as the steps in implementing Stereoscopic 360o videos
and spatial 3D audio in Unity 3D to develop the immersive environment. The report
also contains some problems faced during the developments, and the methods used to
overcome them. |
author2 |
Elke E. Reinhuber |
author_facet |
Elke E. Reinhuber Miao, Ziyan |
format |
Final Year Project |
author |
Miao, Ziyan |
author_sort |
Miao, Ziyan |
title |
Accessibility of immersive 360 videos on mobile devices |
title_short |
Accessibility of immersive 360 videos on mobile devices |
title_full |
Accessibility of immersive 360 videos on mobile devices |
title_fullStr |
Accessibility of immersive 360 videos on mobile devices |
title_full_unstemmed |
Accessibility of immersive 360 videos on mobile devices |
title_sort |
accessibility of immersive 360 videos on mobile devices |
publishDate |
2016 |
url |
http://hdl.handle.net/10356/67964 |
_version_ |
1772828758032515072 |