Accessibility of immersive 360 videos on mobile devices

Virtual reality systems are one of the most exciting technologies in the horizon today. This project builds upon the common understanding of virtual reality but takes a more artistic approach by utilizing real video footage instead of the usual 3D computer graphics created by 3D engines. The aim...

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Main Author: Miao, Ziyan
Other Authors: Elke E. Reinhuber
Format: Final Year Project
Language:English
Published: 2016
Subjects:
Online Access:http://hdl.handle.net/10356/67964
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-679642023-07-07T16:20:55Z Accessibility of immersive 360 videos on mobile devices Miao, Ziyan Elke E. Reinhuber Chan Chee Keong School of Electrical and Electronic Engineering DRNTU::Engineering Virtual reality systems are one of the most exciting technologies in the horizon today. This project builds upon the common understanding of virtual reality but takes a more artistic approach by utilizing real video footage instead of the usual 3D computer graphics created by 3D engines. The aim of this project is to create an immersive environment on mobile devices by using Stereoscopic 360o videos. This will be achieved by completing the following objectives. i) Researching on current software and evaluating the performance of Stereoscopic 360o video on various virtual reality devices. ii) Creation of Android App which plays Stereoscopic 360o videos with the virtual reality device. iii) Implementation of spatial 3D audio and more interactions for a more immersive environment. This report documents the experimental results, the considerations when creating the App and environment, as well as the steps in implementing Stereoscopic 360o videos and spatial 3D audio in Unity 3D to develop the immersive environment. The report also contains some problems faced during the developments, and the methods used to overcome them. Bachelor of Engineering 2016-05-23T08:40:28Z 2016-05-23T08:40:28Z 2016 Final Year Project (FYP) http://hdl.handle.net/10356/67964 en Nanyang Technological University 59 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering
spellingShingle DRNTU::Engineering
Miao, Ziyan
Accessibility of immersive 360 videos on mobile devices
description Virtual reality systems are one of the most exciting technologies in the horizon today. This project builds upon the common understanding of virtual reality but takes a more artistic approach by utilizing real video footage instead of the usual 3D computer graphics created by 3D engines. The aim of this project is to create an immersive environment on mobile devices by using Stereoscopic 360o videos. This will be achieved by completing the following objectives. i) Researching on current software and evaluating the performance of Stereoscopic 360o video on various virtual reality devices. ii) Creation of Android App which plays Stereoscopic 360o videos with the virtual reality device. iii) Implementation of spatial 3D audio and more interactions for a more immersive environment. This report documents the experimental results, the considerations when creating the App and environment, as well as the steps in implementing Stereoscopic 360o videos and spatial 3D audio in Unity 3D to develop the immersive environment. The report also contains some problems faced during the developments, and the methods used to overcome them.
author2 Elke E. Reinhuber
author_facet Elke E. Reinhuber
Miao, Ziyan
format Final Year Project
author Miao, Ziyan
author_sort Miao, Ziyan
title Accessibility of immersive 360 videos on mobile devices
title_short Accessibility of immersive 360 videos on mobile devices
title_full Accessibility of immersive 360 videos on mobile devices
title_fullStr Accessibility of immersive 360 videos on mobile devices
title_full_unstemmed Accessibility of immersive 360 videos on mobile devices
title_sort accessibility of immersive 360 videos on mobile devices
publishDate 2016
url http://hdl.handle.net/10356/67964
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