Brain control games and applications
The usage of Electroencephalography (EEG) has been diversifying into more commercial forms, and many companies have tried to bring EEG to consumers’ hands in the form of a head gear. A handful of applications have also been created to complement these head gear. These applications range from educ...
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sg-ntu-dr.10356-704402023-03-03T20:42:44Z Brain control games and applications Lim, Justin Jing Xuan Dusit Niyato School of Computer Science and Engineering DRNTU::Engineering::Computer science and engineering The usage of Electroencephalography (EEG) has been diversifying into more commercial forms, and many companies have tried to bring EEG to consumers’ hands in the form of a head gear. A handful of applications have also been created to complement these head gear. These applications range from education purposes to gaming purposes. Thus, the purpose of this project is to develop an application that implements the usage of the Emotiv Insight headset, which is a 5-channel EEG reader. The application created is a game where the player is a spaceship, trying to avoid asteroids in the endless runner genre. Although there was difficulty in using the headset to learn complex commands, it definitely shows promise in all sorts of commercial applications as the headset is already able to show a measure of control with the player object in the game. In the future, as such EEG head wear become more accessible and easier to control, the game will definitely benefit from having connection with social platforms, as well as to implement various configurations of difficulty for the more experienced users. Bachelor of Engineering (Computer Science) 2017-04-24T07:19:41Z 2017-04-24T07:19:41Z 2017 Final Year Project (FYP) http://hdl.handle.net/10356/70440 en Nanyang Technological University 41 p. application/pdf |
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DRNTU::Engineering::Computer science and engineering Lim, Justin Jing Xuan Brain control games and applications |
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The usage of Electroencephalography (EEG) has been diversifying into more
commercial forms, and many companies have tried to bring EEG to consumers’
hands in the form of a head gear. A handful of applications have also been created to
complement these head gear. These applications range from education purposes to
gaming purposes. Thus, the purpose of this project is to develop an application that
implements the usage of the Emotiv Insight headset, which is a 5-channel EEG
reader. The application created is a game where the player is a spaceship, trying to
avoid asteroids in the endless runner genre.
Although there was difficulty in using the headset to learn complex commands, it
definitely shows promise in all sorts of commercial applications as the headset is
already able to show a measure of control with the player object in the game. In the
future, as such EEG head wear become more accessible and easier to control, the
game will definitely benefit from having connection with social platforms, as well as
to implement various configurations of difficulty for the more experienced users. |
author2 |
Dusit Niyato |
author_facet |
Dusit Niyato Lim, Justin Jing Xuan |
format |
Final Year Project |
author |
Lim, Justin Jing Xuan |
author_sort |
Lim, Justin Jing Xuan |
title |
Brain control games and applications |
title_short |
Brain control games and applications |
title_full |
Brain control games and applications |
title_fullStr |
Brain control games and applications |
title_full_unstemmed |
Brain control games and applications |
title_sort |
brain control games and applications |
publishDate |
2017 |
url |
http://hdl.handle.net/10356/70440 |
_version_ |
1759856517748621312 |