An axis-biased approach for dead reckoning algorithm
This report aims to improve upon the conventional Dead Reckoning algorithm. The conventional Dead Reckoning may not work perfectly with entities which move in a curvilinear motion. The axis biased approach was proposed as a solution to this limitation. Using Unreal Engine 4 to generate the characte...
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sg-ntu-dr.10356-704952023-03-03T20:55:43Z An axis-biased approach for dead reckoning algorithm Tan, Ping Teck Liu Sze Yeung, Elvis School of Computer Science and Engineering DRNTU::Engineering::Computer science and engineering::Computing methodologies This report aims to improve upon the conventional Dead Reckoning algorithm. The conventional Dead Reckoning may not work perfectly with entities which move in a curvilinear motion. The axis biased approach was proposed as a solution to this limitation. Using Unreal Engine 4 to generate the character’s in-game path, simulation of Dead Reckoning was done on the coordinates for comparison between the two models. Biased Dead Reckoning cycles through three different options of no bias, x-axis bias and y-axis bias. This solution had a trade-off, introducing more errors while reducing the average deviation from actual path. Bachelor of Engineering (Computer Engineering) 2017-04-25T09:00:34Z 2017-04-25T09:00:34Z 2017 Final Year Project (FYP) http://hdl.handle.net/10356/70495 en Nanyang Technological University 34 p. application/pdf |
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DRNTU::Engineering::Computer science and engineering::Computing methodologies Tan, Ping Teck An axis-biased approach for dead reckoning algorithm |
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This report aims to improve upon the conventional Dead Reckoning algorithm. The conventional
Dead Reckoning may not work perfectly with entities which move in a curvilinear motion. The axis biased approach was proposed as a solution to this limitation. Using Unreal Engine 4 to generate the character’s in-game path, simulation of Dead Reckoning was done on the coordinates for
comparison between the two models. Biased Dead Reckoning cycles through three different options
of no bias, x-axis bias and y-axis bias. This solution had a trade-off, introducing more errors while
reducing the average deviation from actual path. |
author2 |
Liu Sze Yeung, Elvis |
author_facet |
Liu Sze Yeung, Elvis Tan, Ping Teck |
format |
Final Year Project |
author |
Tan, Ping Teck |
author_sort |
Tan, Ping Teck |
title |
An axis-biased approach for dead reckoning algorithm |
title_short |
An axis-biased approach for dead reckoning algorithm |
title_full |
An axis-biased approach for dead reckoning algorithm |
title_fullStr |
An axis-biased approach for dead reckoning algorithm |
title_full_unstemmed |
An axis-biased approach for dead reckoning algorithm |
title_sort |
axis-biased approach for dead reckoning algorithm |
publishDate |
2017 |
url |
http://hdl.handle.net/10356/70495 |
_version_ |
1759855511845470208 |