An axis-biased approach for dead reckoning algorithm

This report aims to improve upon the conventional Dead Reckoning algorithm. The conventional Dead Reckoning may not work perfectly with entities which move in a curvilinear motion. The axis biased approach was proposed as a solution to this limitation. Using Unreal Engine 4 to generate the characte...

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Main Author: Tan, Ping Teck
Other Authors: Liu Sze Yeung, Elvis
Format: Final Year Project
Language:English
Published: 2017
Subjects:
Online Access:http://hdl.handle.net/10356/70495
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-704952023-03-03T20:55:43Z An axis-biased approach for dead reckoning algorithm Tan, Ping Teck Liu Sze Yeung, Elvis School of Computer Science and Engineering DRNTU::Engineering::Computer science and engineering::Computing methodologies This report aims to improve upon the conventional Dead Reckoning algorithm. The conventional Dead Reckoning may not work perfectly with entities which move in a curvilinear motion. The axis biased approach was proposed as a solution to this limitation. Using Unreal Engine 4 to generate the character’s in-game path, simulation of Dead Reckoning was done on the coordinates for comparison between the two models. Biased Dead Reckoning cycles through three different options of no bias, x-axis bias and y-axis bias. This solution had a trade-off, introducing more errors while reducing the average deviation from actual path. Bachelor of Engineering (Computer Engineering) 2017-04-25T09:00:34Z 2017-04-25T09:00:34Z 2017 Final Year Project (FYP) http://hdl.handle.net/10356/70495 en Nanyang Technological University 34 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Computer science and engineering::Computing methodologies
spellingShingle DRNTU::Engineering::Computer science and engineering::Computing methodologies
Tan, Ping Teck
An axis-biased approach for dead reckoning algorithm
description This report aims to improve upon the conventional Dead Reckoning algorithm. The conventional Dead Reckoning may not work perfectly with entities which move in a curvilinear motion. The axis biased approach was proposed as a solution to this limitation. Using Unreal Engine 4 to generate the character’s in-game path, simulation of Dead Reckoning was done on the coordinates for comparison between the two models. Biased Dead Reckoning cycles through three different options of no bias, x-axis bias and y-axis bias. This solution had a trade-off, introducing more errors while reducing the average deviation from actual path.
author2 Liu Sze Yeung, Elvis
author_facet Liu Sze Yeung, Elvis
Tan, Ping Teck
format Final Year Project
author Tan, Ping Teck
author_sort Tan, Ping Teck
title An axis-biased approach for dead reckoning algorithm
title_short An axis-biased approach for dead reckoning algorithm
title_full An axis-biased approach for dead reckoning algorithm
title_fullStr An axis-biased approach for dead reckoning algorithm
title_full_unstemmed An axis-biased approach for dead reckoning algorithm
title_sort axis-biased approach for dead reckoning algorithm
publishDate 2017
url http://hdl.handle.net/10356/70495
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