Computational animation of a human skeletal model

Modern Motion Capture (MoCap) technologies utilise sophisticated equipment and advanced software to transfer human facial expressions and body movements onto digital models on a computer screen, producing state-of-the-art 3D animations of the human body. While these systems may represent the forefro...

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Main Author: Chin, Gabriel Peter Kehan
Other Authors: Lee Yong Tsui
Format: Final Year Project
Language:English
Published: 2017
Subjects:
Online Access:http://hdl.handle.net/10356/71866
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-718662023-03-04T19:05:32Z Computational animation of a human skeletal model Chin, Gabriel Peter Kehan Lee Yong Tsui School of Mechanical and Aerospace Engineering DRNTU::Engineering::Mechanical engineering Modern Motion Capture (MoCap) technologies utilise sophisticated equipment and advanced software to transfer human facial expressions and body movements onto digital models on a computer screen, producing state-of-the-art 3D animations of the human body. While these systems may represent the forefront of innovation in a great number of different industries, they often require the use of multiple cameras and/or expensive bodysuits to record movements. Thus, the utilisation of MoCap technologies remains naturally more exclusive to high-budget professionals, animators and movie directors. This project therefore looks at developing the animation capabilities of a new MoCap system which is based on a single video camera, with the potential of reaching out to the everyday user. In such a system, one important aspect of development involves the design and initialisation of an appropriate 3D model that provides accurate representation of the skeletal system. Additionally, GLUI and GLUT functionalities used in conjunction with animation algorithms allow the 3D model to simulate human movement. The results of this project exhibit a basic bones system capable of displaying a walking animation on a GLUI window in two different perspectives. Survey results gathered indicate that the GLUI interface and animations generated by the source code are intuitive and adequately realistic, respectively. While the bone structure and animation are only able to demonstrate limited levels of realism, the project lays the groundwork for the future development work of the standard MoCap system that animates based on pose estimation and interpolation. Bachelor of Engineering (Mechanical Engineering) 2017-05-19T06:39:43Z 2017-05-19T06:39:43Z 2017 Final Year Project (FYP) http://hdl.handle.net/10356/71866 en Nanyang Technological University 60 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Mechanical engineering
spellingShingle DRNTU::Engineering::Mechanical engineering
Chin, Gabriel Peter Kehan
Computational animation of a human skeletal model
description Modern Motion Capture (MoCap) technologies utilise sophisticated equipment and advanced software to transfer human facial expressions and body movements onto digital models on a computer screen, producing state-of-the-art 3D animations of the human body. While these systems may represent the forefront of innovation in a great number of different industries, they often require the use of multiple cameras and/or expensive bodysuits to record movements. Thus, the utilisation of MoCap technologies remains naturally more exclusive to high-budget professionals, animators and movie directors. This project therefore looks at developing the animation capabilities of a new MoCap system which is based on a single video camera, with the potential of reaching out to the everyday user. In such a system, one important aspect of development involves the design and initialisation of an appropriate 3D model that provides accurate representation of the skeletal system. Additionally, GLUI and GLUT functionalities used in conjunction with animation algorithms allow the 3D model to simulate human movement. The results of this project exhibit a basic bones system capable of displaying a walking animation on a GLUI window in two different perspectives. Survey results gathered indicate that the GLUI interface and animations generated by the source code are intuitive and adequately realistic, respectively. While the bone structure and animation are only able to demonstrate limited levels of realism, the project lays the groundwork for the future development work of the standard MoCap system that animates based on pose estimation and interpolation.
author2 Lee Yong Tsui
author_facet Lee Yong Tsui
Chin, Gabriel Peter Kehan
format Final Year Project
author Chin, Gabriel Peter Kehan
author_sort Chin, Gabriel Peter Kehan
title Computational animation of a human skeletal model
title_short Computational animation of a human skeletal model
title_full Computational animation of a human skeletal model
title_fullStr Computational animation of a human skeletal model
title_full_unstemmed Computational animation of a human skeletal model
title_sort computational animation of a human skeletal model
publishDate 2017
url http://hdl.handle.net/10356/71866
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