Gamified model for learning using association & empathy
The number of old people is growing rapidly, as well as an increasing number of these elderlies starts to live alone. Because of the increasing age and being disconnected with society, the elderlies usually experience loneliness problem and face health problems that come along with years. One of...
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sg-ntu-dr.10356-740612023-03-03T20:41:47Z Gamified model for learning using association & empathy Wang, Shu Shen Zhiqi School of Computer Science and Engineering DRNTU::Engineering The number of old people is growing rapidly, as well as an increasing number of these elderlies starts to live alone. Because of the increasing age and being disconnected with society, the elderlies usually experience loneliness problem and face health problems that come along with years. One of the most commonly caused diseases is dementia among the elderlies. Studies show that word-association game has a positive effect in improving dexterity to intellectual challenges. Meanwhile, digital action games could also help improve cognitive functions of the elderly. Out of concern for the health issue of the elderly, Empathy Map Game was designed previously as a mobile game with word-association exercises for helping the elderlies. This game takes the form of guessing the riddle and the word-association is performed in images of 4 dimensions – see, feel, say and do. On the purpose of the elderlies’ health care, this project named Unity Image Support App is designed to support the previous project Empathy Map Game. It is for uploading images that players can freely upload images they like and associate four short words with regards to the uploading images. The formulated association words will then facilitate as hints for the users of Empathy Map Game to guess the respective riddle. Except players, there is another kind of users called managers. Players can register their usernames through the registration functions on the interface. After successful registration, players can login first and then upload their images to this application anytime and anywhere when they find an image interesting. The images that players upload need to be audited by managers. Usernames of managers are predefined and cannot be registered through the application interface directly. When managers login, Unity Image Support App would display images that wait for auditing. When the images have correct classifications and they are suitable for being displayed on Empathy Map Game, managers will admit such images, and then these images would be saved into database. Otherwise, managers could deny the uploaded images. As such, these images could set up with a richer database that will not only enrich Empathy Map Game but also help improve the health situation of the elderly and their entertainment life. It has great potential on studies of word association sets generated by players. Further work on this application may include adding more features, such as associating with Empathy Map Game to analyze whether the correct rate of players will gradually increase, as a result of continuous using of our project, which could help analyze whether our game has a positive impact on the brain of the elderly. This will not only complete the player's research and more in-depth analysis of player informations in Empathy Map Game, but also potentially apply these word associations to patients with greater contributions to dementia. Bachelor of Engineering (Computer Science) 2018-04-24T04:42:38Z 2018-04-24T04:42:38Z 2018 Final Year Project (FYP) http://hdl.handle.net/10356/74061 en Nanyang Technological University 45 p. application/pdf |
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DRNTU::Engineering Wang, Shu Gamified model for learning using association & empathy |
description |
The number of old people is growing rapidly, as well as an increasing number of
these elderlies starts to live alone. Because of the increasing age and being
disconnected with society, the elderlies usually experience loneliness problem and
face health problems that come along with years. One of the most commonly caused
diseases is dementia among the elderlies.
Studies show that word-association game has a positive effect in improving
dexterity to intellectual challenges. Meanwhile, digital action games could also help
improve cognitive functions of the elderly. Out of concern for the health issue of the
elderly, Empathy Map Game was designed previously as a mobile game with
word-association exercises for helping the elderlies. This game takes the form of
guessing the riddle and the word-association is performed in images of 4
dimensions – see, feel, say and do.
On the purpose of the elderlies’ health care, this project named Unity Image Support
App is designed to support the previous project Empathy Map Game. It is for
uploading images that players can freely upload images they like and associate four
short words with regards to the uploading images. The formulated association words
will then facilitate as hints for the users of Empathy Map Game to guess the
respective riddle.
Except players, there is another kind of users called managers. Players can register
their usernames through the registration functions on the interface. After successful
registration, players can login first and then upload their images to this application
anytime and anywhere when they find an image interesting. The images that players
upload need to be audited by managers. Usernames of managers are predefined and
cannot be registered through the application interface directly. When managers
login, Unity Image Support App would display images that wait for auditing. When
the images have correct classifications and they are suitable for being displayed on
Empathy Map Game, managers will admit such images, and then these images
would be saved into database. Otherwise, managers could deny the uploaded
images.
As such, these images could set up with a richer database that will not only enrich
Empathy Map Game but also help improve the health situation of the elderly and
their entertainment life. It has great potential on studies of word association sets
generated by players. Further work on this application may include adding more
features, such as associating with Empathy Map Game to analyze whether the
correct rate of players will gradually increase, as a result of continuous using of our
project, which could help analyze whether our game has a positive impact on the
brain of the elderly. This will not only complete the player's research and more
in-depth analysis of player informations in Empathy Map Game, but also potentially
apply these word associations to patients with greater contributions to dementia. |
author2 |
Shen Zhiqi |
author_facet |
Shen Zhiqi Wang, Shu |
format |
Final Year Project |
author |
Wang, Shu |
author_sort |
Wang, Shu |
title |
Gamified model for learning using association & empathy |
title_short |
Gamified model for learning using association & empathy |
title_full |
Gamified model for learning using association & empathy |
title_fullStr |
Gamified model for learning using association & empathy |
title_full_unstemmed |
Gamified model for learning using association & empathy |
title_sort |
gamified model for learning using association & empathy |
publishDate |
2018 |
url |
http://hdl.handle.net/10356/74061 |
_version_ |
1759854035814318080 |