Responsive website for 360 virtual reality game

Virtual Reality (VR) and Augmented Reality (AR) both have common similar objectives, aim to give user a sense of immersion which simulates an effect as if user was transported into another world in split second. With the help of VR sensors like accelerometers, magnetometers and gyroscopes, it allows...

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Main Author: Ong, Sai Kiat
Other Authors: Shum Ping
Format: Final Year Project
Language:English
Published: 2018
Subjects:
Online Access:http://hdl.handle.net/10356/75155
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-751552023-07-07T17:39:12Z Responsive website for 360 virtual reality game Ong, Sai Kiat Shum Ping School of Electrical and Electronic Engineering DRNTU::Engineering Virtual Reality (VR) and Augmented Reality (AR) both have common similar objectives, aim to give user a sense of immersion which simulates an effect as if user was transported into another world in split second. With the help of VR sensors like accelerometers, magnetometers and gyroscopes, it allows the movement of the user’s head to be measured. These measurements will then be translated and act as feedback to interact with the virtual environment, providing user a realistic first-person view experience. The release of a mobile app game, Pokemon Go in July 2016 had brought augmented reality to mass adoption. This engaging game is the first experience of AR for many people, attracted widespread attention and investment, showing a huge potential for benefit. VR is certainly still a maturing technology, which had had shown promising end results, and even dream. It has been predicted and voted as one of the top few technology trends that will transform our world in 2018. The primary aim of this project is to create a VR environment, adding a bit of game components in it, implementing it on a web-based platform. Today, almost every teenager owns a phone with mobile data services which allows them to browse the website easily. Thus, this is the best platform that is not hardware demanding, and capable to provide a chance for more target audience to have a feel of VR experiences. Bachelor of Engineering 2018-05-28T08:37:49Z 2018-05-28T08:37:49Z 2018 Final Year Project (FYP) http://hdl.handle.net/10356/75155 en Nanyang Technological University 61 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering
spellingShingle DRNTU::Engineering
Ong, Sai Kiat
Responsive website for 360 virtual reality game
description Virtual Reality (VR) and Augmented Reality (AR) both have common similar objectives, aim to give user a sense of immersion which simulates an effect as if user was transported into another world in split second. With the help of VR sensors like accelerometers, magnetometers and gyroscopes, it allows the movement of the user’s head to be measured. These measurements will then be translated and act as feedback to interact with the virtual environment, providing user a realistic first-person view experience. The release of a mobile app game, Pokemon Go in July 2016 had brought augmented reality to mass adoption. This engaging game is the first experience of AR for many people, attracted widespread attention and investment, showing a huge potential for benefit. VR is certainly still a maturing technology, which had had shown promising end results, and even dream. It has been predicted and voted as one of the top few technology trends that will transform our world in 2018. The primary aim of this project is to create a VR environment, adding a bit of game components in it, implementing it on a web-based platform. Today, almost every teenager owns a phone with mobile data services which allows them to browse the website easily. Thus, this is the best platform that is not hardware demanding, and capable to provide a chance for more target audience to have a feel of VR experiences.
author2 Shum Ping
author_facet Shum Ping
Ong, Sai Kiat
format Final Year Project
author Ong, Sai Kiat
author_sort Ong, Sai Kiat
title Responsive website for 360 virtual reality game
title_short Responsive website for 360 virtual reality game
title_full Responsive website for 360 virtual reality game
title_fullStr Responsive website for 360 virtual reality game
title_full_unstemmed Responsive website for 360 virtual reality game
title_sort responsive website for 360 virtual reality game
publishDate 2018
url http://hdl.handle.net/10356/75155
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