Development of the backend cloud and 3D objects for a 3D data visualizer

This report explores how Virtual Reality (VR) can be made more appealing to a larger percentage of the population, thereby helping VR technology to reach its goal of becoming truly mainstream. Hence, my team and I have decided to create a few scenarios in VR, where VR users can visualize data...

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Bibliographic Details
Main Author: Lim, Felicia Yoke Hsia
Other Authors: Tan Chee Wah Wesley
Format: Final Year Project
Language:English
Published: 2018
Subjects:
Online Access:http://hdl.handle.net/10356/76270
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Institution: Nanyang Technological University
Language: English
Description
Summary:This report explores how Virtual Reality (VR) can be made more appealing to a larger percentage of the population, thereby helping VR technology to reach its goal of becoming truly mainstream. Hence, my team and I have decided to create a few scenarios in VR, where VR users can visualize data in 3D, in the hope that the use of VR can be greatly expanded. HTC Vive is the VR hardware that the team used for this 3D data visualization project, together with Unity3d game development engine and Azure Cloud technology. My role in the team is developing the backend cloud, which is managing databases in it, as well as creating 3D objects for the HTC Vive via Unity3d game engine. My team also presented this project during the local semifinals of Microsoft Imagine Cup 2017 competition. Microsoft Imagine Cup is the world‟s premier student technology competition, bringing together young technologists around the world to help resolve some of the world‟s challenges using technology. Imagine Cup has been held annually since Year 2003 and is sponsored and hosted by Microsoft Corporation.