Analysis of brand recall in FIFA video games

With the popularity of football as a sport and FIFA as a game around the world, gamers are exposed to the advertisements that appear as part of the game. While past researches have explored different factors that may influence brand recall in video gamers, there has been a lack of focus on dynamical...

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Main Author: Seet, Xi Ning
Other Authors: Leng Ho Keat
Format: Final Year Project
Language:English
Published: 2019
Subjects:
Online Access:http://hdl.handle.net/10356/76831
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-768312020-09-27T20:19:30Z Analysis of brand recall in FIFA video games Seet, Xi Ning Leng Ho Keat National Institute of Education DRNTU::Science::General DRNTU::Social sciences::Recreation With the popularity of football as a sport and FIFA as a game around the world, gamers are exposed to the advertisements that appear as part of the game. While past researches have explored different factors that may influence brand recall in video gamers, there has been a lack of focus on dynamically-paced sports games like FIFA, especially in Singapore, where football is a popular sport. The purpose of this study is to determine the effectiveness of marketing efforts on gamers with varying experiences and characteristics, so as to identify more effective methods for FIFA game sponsors to categorise their marketing targets. In this study, 52 participants aged 18 to 30 were recruited to play the FIFA game on the Play Station 3 console. The participants were then asked to fill in a survey to test for their brand recall and recognition levels, as well as game proficiency and involvement levels. The results showed that gender differences, game proficiency, as well as experience in FIFA games and watching football did not significantly impact brand recall level. However, participants with higher interest levels in video games attained higher scores, and had lower levels of unaided recall. These thus suggest that FIFA game brand sponsors may achieve better marketing results if they were to categorise their target gamers according to psychographic factors, such as involvement level in video games. Bachelor of Science (Sport Science and Management) 2019-04-19T11:59:03Z 2019-04-19T11:59:03Z 2019 Final Year Project (FYP) http://hdl.handle.net/10356/76831 en 59 p. application/pdf
institution Nanyang Technological University
building NTU Library
country Singapore
collection DR-NTU
language English
topic DRNTU::Science::General
DRNTU::Social sciences::Recreation
spellingShingle DRNTU::Science::General
DRNTU::Social sciences::Recreation
Seet, Xi Ning
Analysis of brand recall in FIFA video games
description With the popularity of football as a sport and FIFA as a game around the world, gamers are exposed to the advertisements that appear as part of the game. While past researches have explored different factors that may influence brand recall in video gamers, there has been a lack of focus on dynamically-paced sports games like FIFA, especially in Singapore, where football is a popular sport. The purpose of this study is to determine the effectiveness of marketing efforts on gamers with varying experiences and characteristics, so as to identify more effective methods for FIFA game sponsors to categorise their marketing targets. In this study, 52 participants aged 18 to 30 were recruited to play the FIFA game on the Play Station 3 console. The participants were then asked to fill in a survey to test for their brand recall and recognition levels, as well as game proficiency and involvement levels. The results showed that gender differences, game proficiency, as well as experience in FIFA games and watching football did not significantly impact brand recall level. However, participants with higher interest levels in video games attained higher scores, and had lower levels of unaided recall. These thus suggest that FIFA game brand sponsors may achieve better marketing results if they were to categorise their target gamers according to psychographic factors, such as involvement level in video games.
author2 Leng Ho Keat
author_facet Leng Ho Keat
Seet, Xi Ning
format Final Year Project
author Seet, Xi Ning
author_sort Seet, Xi Ning
title Analysis of brand recall in FIFA video games
title_short Analysis of brand recall in FIFA video games
title_full Analysis of brand recall in FIFA video games
title_fullStr Analysis of brand recall in FIFA video games
title_full_unstemmed Analysis of brand recall in FIFA video games
title_sort analysis of brand recall in fifa video games
publishDate 2019
url http://hdl.handle.net/10356/76831
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