Development of an augmented reality game involving a drone
With the development of drone technology, drones has made its way into the consumer goods market and is becoming increasingly popular amongst the public for personal use. Personal drones can be used for a wide range of activities, ranging from taking selfies to fighting other drones in the arena. Ev...
Saved in:
Main Author: | |
---|---|
Other Authors: | |
Format: | Final Year Project |
Language: | English |
Published: |
2019
|
Subjects: | |
Online Access: | http://hdl.handle.net/10356/77224 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Nanyang Technological University |
Language: | English |
id |
sg-ntu-dr.10356-77224 |
---|---|
record_format |
dspace |
spelling |
sg-ntu-dr.10356-772242023-03-03T20:34:41Z Development of an augmented reality game involving a drone Kerh, Adna Yu Xi Seah Hock Soon School of Computer Science and Engineering DRNTU::Engineering::Computer science and engineering With the development of drone technology, drones has made its way into the consumer goods market and is becoming increasingly popular amongst the public for personal use. Personal drones can be used for a wide range of activities, ranging from taking selfies to fighting other drones in the arena. Ever since the first consumer drone was released in the market in 2010, drones has become more affordable, ranging from as low as $20 for a personal toy drone, to $2,000 for a high-end camera drone. This means that consumer drones has and will become more popular over the years as the technology develops to provide more entertainment value to the people. Accompanying this growth is the advancement of augmented reality technology. The development of augmented reality technology has empowered human beings to be able to create virtual objects that can interact with the real-world and vice-versa. By superimposing virtual objects into the real-world through a simple phone camera, augmented reality technology has allowed consumers to enjoy a deeper level of immersion and interaction with both the virtual and the real-world. This project therefore aims to integrate the two technologies together, developing an augmented reality drone game where players are able to learn to fly the drone safely in the form of an interactive game within the real-world. With the implementation of augmented reality, players will be able to visualise the safety precautions to be taken when flying a drone, allowing them to learn with visual cues and actual experience rather than through a standard manual. Bachelor of Engineering (Computer Science) 2019-05-17T08:30:29Z 2019-05-17T08:30:29Z 2019 Final Year Project (FYP) http://hdl.handle.net/10356/77224 en Nanyang Technological University 56 p. application/pdf |
institution |
Nanyang Technological University |
building |
NTU Library |
continent |
Asia |
country |
Singapore Singapore |
content_provider |
NTU Library |
collection |
DR-NTU |
language |
English |
topic |
DRNTU::Engineering::Computer science and engineering |
spellingShingle |
DRNTU::Engineering::Computer science and engineering Kerh, Adna Yu Xi Development of an augmented reality game involving a drone |
description |
With the development of drone technology, drones has made its way into the consumer goods market and is becoming increasingly popular amongst the public for personal use. Personal drones can be used for a wide range of activities, ranging from taking selfies to fighting other drones in the arena. Ever since the first consumer drone was released in the market in 2010, drones has become more affordable, ranging from as low as $20 for a personal toy drone, to $2,000 for a high-end camera drone. This means that consumer drones has and will become more popular over the years as the technology develops to provide more entertainment value to the people.
Accompanying this growth is the advancement of augmented reality technology. The development of augmented reality technology has empowered human beings to be able to create virtual objects that can interact with the real-world and vice-versa. By superimposing virtual objects into the real-world through a simple phone camera, augmented reality technology has allowed consumers to enjoy a deeper level of immersion and interaction with both the virtual and the real-world.
This project therefore aims to integrate the two technologies together, developing an augmented reality drone game where players are able to learn to fly the drone safely in the form of an interactive game within the real-world. With the implementation of augmented reality, players will be able to visualise the safety precautions to be taken when flying a drone, allowing them to learn with visual cues and actual experience rather than through a standard manual. |
author2 |
Seah Hock Soon |
author_facet |
Seah Hock Soon Kerh, Adna Yu Xi |
format |
Final Year Project |
author |
Kerh, Adna Yu Xi |
author_sort |
Kerh, Adna Yu Xi |
title |
Development of an augmented reality game involving a drone |
title_short |
Development of an augmented reality game involving a drone |
title_full |
Development of an augmented reality game involving a drone |
title_fullStr |
Development of an augmented reality game involving a drone |
title_full_unstemmed |
Development of an augmented reality game involving a drone |
title_sort |
development of an augmented reality game involving a drone |
publishDate |
2019 |
url |
http://hdl.handle.net/10356/77224 |
_version_ |
1759855761717985280 |