Software development for table tennis (part B)

Performances of athletes, and in this case table-tennis players, are supported by data analytics technology. This technology then allows the team to strategize their gameplay by analyzing metrics from the collected data. Sports analysis is important to improve the performance of a player as well...

Full description

Saved in:
Bibliographic Details
Main Author: Ong, Si Ying
Other Authors: Andy Khong Wai Hoong
Format: Final Year Project
Language:English
Published: 2019
Subjects:
Online Access:http://hdl.handle.net/10356/77655
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-77655
record_format dspace
spelling sg-ntu-dr.10356-776552023-07-07T18:05:45Z Software development for table tennis (part B) Ong, Si Ying Andy Khong Wai Hoong School of Electrical and Electronic Engineering DRNTU::Engineering::Electrical and electronic engineering Performances of athletes, and in this case table-tennis players, are supported by data analytics technology. This technology then allows the team to strategize their gameplay by analyzing metrics from the collected data. Sports analysis is important to improve the performance of a player as well as a team’s quality of play. In this project, surface-mounted piezoelectric shock sensors are used to convert flat surfaces into low-cost touch interface with algorithm to estimate the TDOA between the signals by onset detection in the time-frequency domain. The coordinates of the localization of the table tennis ball will then be computed for the usage of athletes’ analysis of their accuracy. For real time analysis, the localization computation has to be quick and hence the main focus of this project is to reduce the computational time for the localization. This report will firstly introduce the project by explaining the motivation behind this project as well as the aims and objectives that was set to be achieved at the end of the whole duration. This will be followed by the literature review with research findings as well as existing information required for the project. Next, the whole process of how the optimizing was implemented as well as the results will be shown and lastly, challenges faced while working on the project as well as necessary future work will be discussed. Bachelor of Engineering (Information Engineering and Media) 2019-06-03T13:36:24Z 2019-06-03T13:36:24Z 2019 Final Year Project (FYP) http://hdl.handle.net/10356/77655 en Nanyang Technological University 44 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Electrical and electronic engineering
spellingShingle DRNTU::Engineering::Electrical and electronic engineering
Ong, Si Ying
Software development for table tennis (part B)
description Performances of athletes, and in this case table-tennis players, are supported by data analytics technology. This technology then allows the team to strategize their gameplay by analyzing metrics from the collected data. Sports analysis is important to improve the performance of a player as well as a team’s quality of play. In this project, surface-mounted piezoelectric shock sensors are used to convert flat surfaces into low-cost touch interface with algorithm to estimate the TDOA between the signals by onset detection in the time-frequency domain. The coordinates of the localization of the table tennis ball will then be computed for the usage of athletes’ analysis of their accuracy. For real time analysis, the localization computation has to be quick and hence the main focus of this project is to reduce the computational time for the localization. This report will firstly introduce the project by explaining the motivation behind this project as well as the aims and objectives that was set to be achieved at the end of the whole duration. This will be followed by the literature review with research findings as well as existing information required for the project. Next, the whole process of how the optimizing was implemented as well as the results will be shown and lastly, challenges faced while working on the project as well as necessary future work will be discussed.
author2 Andy Khong Wai Hoong
author_facet Andy Khong Wai Hoong
Ong, Si Ying
format Final Year Project
author Ong, Si Ying
author_sort Ong, Si Ying
title Software development for table tennis (part B)
title_short Software development for table tennis (part B)
title_full Software development for table tennis (part B)
title_fullStr Software development for table tennis (part B)
title_full_unstemmed Software development for table tennis (part B)
title_sort software development for table tennis (part b)
publishDate 2019
url http://hdl.handle.net/10356/77655
_version_ 1772825467467857920