Design and implementation of responsive registration and feedback system using unity3D

Science and technology are born to benefit humanity, especially in the era when the new industrial revolution commences. People view more on spiritual fulfillment than things themselves. It is the age for software engineering and virtual world. The real world is closely connected with them as no per...

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Bibliographic Details
Main Author: Liu, Hao
Other Authors: Shum Ping
Format: Final Year Project
Language:English
Published: 2019
Subjects:
Online Access:http://hdl.handle.net/10356/77711
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Institution: Nanyang Technological University
Language: English
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Summary:Science and technology are born to benefit humanity, especially in the era when the new industrial revolution commences. People view more on spiritual fulfillment than things themselves. It is the age for software engineering and virtual world. The real world is closely connected with them as no period before. Thanks to the evolution of semiconductor. Variety of graphical processors and concurrent virtual engines begin to spring up like mushrooms. Graphical processing enabled devices start appearing in our daily life. Thus, the visual appeal becomes one of the indicators of a software product’s quality. Even a registration interface is no exception. The essence of a registration system is to record the client’s necessary information to a database. Then access the client to some restricted contents. Before, we register by filling up a simple and plain registration form on a webpage. However, with the facilitation of the Unity 3D engine, the process of registration will be stereoscopic and aesthetic in terms of enhanced visual and audio effects. Furthermore, this registration system also provides various additional features like verification, login and gaming. Meanwhile, the feedback function can help on continuous improvement of the project. Implementations of this project encompass basic modeling techniques to ensure content consistency. All the interfaces and scenes are navigable and well-structured under the register-login-play-feedback framework.