Design and implementation of responsive registration and feedback system using unity3D

Science and technology are born to benefit humanity, especially in the era when the new industrial revolution commences. People view more on spiritual fulfillment than things themselves. It is the age for software engineering and virtual world. The real world is closely connected with them as no per...

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Main Author: Liu, Hao
Other Authors: Shum Ping
Format: Final Year Project
Language:English
Published: 2019
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Online Access:http://hdl.handle.net/10356/77711
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Institution: Nanyang Technological University
Language: English
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spelling sg-ntu-dr.10356-777112023-07-07T16:06:26Z Design and implementation of responsive registration and feedback system using unity3D Liu, Hao Shum Ping School of Electrical and Electronic Engineering DRNTU::Engineering::Electrical and electronic engineering Science and technology are born to benefit humanity, especially in the era when the new industrial revolution commences. People view more on spiritual fulfillment than things themselves. It is the age for software engineering and virtual world. The real world is closely connected with them as no period before. Thanks to the evolution of semiconductor. Variety of graphical processors and concurrent virtual engines begin to spring up like mushrooms. Graphical processing enabled devices start appearing in our daily life. Thus, the visual appeal becomes one of the indicators of a software product’s quality. Even a registration interface is no exception. The essence of a registration system is to record the client’s necessary information to a database. Then access the client to some restricted contents. Before, we register by filling up a simple and plain registration form on a webpage. However, with the facilitation of the Unity 3D engine, the process of registration will be stereoscopic and aesthetic in terms of enhanced visual and audio effects. Furthermore, this registration system also provides various additional features like verification, login and gaming. Meanwhile, the feedback function can help on continuous improvement of the project. Implementations of this project encompass basic modeling techniques to ensure content consistency. All the interfaces and scenes are navigable and well-structured under the register-login-play-feedback framework. Bachelor of Engineering (Electrical and Electronic Engineering) 2019-06-04T05:36:45Z 2019-06-04T05:36:45Z 2019 Final Year Project (FYP) http://hdl.handle.net/10356/77711 en Nanyang Technological University 66 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Electrical and electronic engineering
spellingShingle DRNTU::Engineering::Electrical and electronic engineering
Liu, Hao
Design and implementation of responsive registration and feedback system using unity3D
description Science and technology are born to benefit humanity, especially in the era when the new industrial revolution commences. People view more on spiritual fulfillment than things themselves. It is the age for software engineering and virtual world. The real world is closely connected with them as no period before. Thanks to the evolution of semiconductor. Variety of graphical processors and concurrent virtual engines begin to spring up like mushrooms. Graphical processing enabled devices start appearing in our daily life. Thus, the visual appeal becomes one of the indicators of a software product’s quality. Even a registration interface is no exception. The essence of a registration system is to record the client’s necessary information to a database. Then access the client to some restricted contents. Before, we register by filling up a simple and plain registration form on a webpage. However, with the facilitation of the Unity 3D engine, the process of registration will be stereoscopic and aesthetic in terms of enhanced visual and audio effects. Furthermore, this registration system also provides various additional features like verification, login and gaming. Meanwhile, the feedback function can help on continuous improvement of the project. Implementations of this project encompass basic modeling techniques to ensure content consistency. All the interfaces and scenes are navigable and well-structured under the register-login-play-feedback framework.
author2 Shum Ping
author_facet Shum Ping
Liu, Hao
format Final Year Project
author Liu, Hao
author_sort Liu, Hao
title Design and implementation of responsive registration and feedback system using unity3D
title_short Design and implementation of responsive registration and feedback system using unity3D
title_full Design and implementation of responsive registration and feedback system using unity3D
title_fullStr Design and implementation of responsive registration and feedback system using unity3D
title_full_unstemmed Design and implementation of responsive registration and feedback system using unity3D
title_sort design and implementation of responsive registration and feedback system using unity3d
publishDate 2019
url http://hdl.handle.net/10356/77711
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