Development of adaptive experiential learning via interactive contemporary education with extended reality (B)

With Ministry of Education (MOE) constant effort made for the further incorporation of technology into Singaporean’s learning. Dyslexia Association of Singapore (DAS) has started to tap on technological solution to make dyslexic students’ learning experience more interactive. DAS has utilised techno...

Full description

Saved in:
Bibliographic Details
Main Author: Lau, Jia Xian
Other Authors: Tan Chee Wah Wesley
Format: Final Year Project
Language:English
Published: 2019
Subjects:
Online Access:http://hdl.handle.net/10356/78340
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Nanyang Technological University
Language: English
id sg-ntu-dr.10356-78340
record_format dspace
spelling sg-ntu-dr.10356-783402023-07-07T15:54:22Z Development of adaptive experiential learning via interactive contemporary education with extended reality (B) Lau, Jia Xian Tan Chee Wah Wesley School of Electrical and Electronic Engineering Dyslexia Association of Singapore DRNTU::Engineering::Electrical and electronic engineering::Computer hardware, software and systems With Ministry of Education (MOE) constant effort made for the further incorporation of technology into Singaporean’s learning. Dyslexia Association of Singapore (DAS) has started to tap on technological solution to make dyslexic students’ learning experience more interactive. DAS has utilised technology such as Raz-Kids application and interactive whiteboard. Furthermore, with the influx in intake from 350 students in Year 2003 to 3500 students in Year 2018 in DAS learning centres, some learning centres are reaching their full capacity and facing a strain in resources. To improve the dyslexic learner’s practice environment and mitigate the challenges of huge influx in student’s intake faced by DAS, the Virtual Reality (VR) solution was developed. It provides a realistic virtual presentation simulation environment that caters to the dyslexic learners’ need. The software in this project was developed using Unity3D game development engine, Microsoft Azure cloud technology and HTC Vive. This software allows students to hear the correct pronunciation of words to be used in their presentations from the software. Students can also be assessed by the software on various oral presentation aspects such as eye contact, volume and pronunciation. This report will be focusing on the development of this software on Unity3D, which includes coding of assessment features with C# scripts and the implementation of storage of assessment data generated by the game locally in the computer’s drive. Bachelor of Engineering (Electrical and Electronic Engineering) 2019-06-18T07:46:51Z 2019-06-18T07:46:51Z 2019 Final Year Project (FYP) http://hdl.handle.net/10356/78340 en Nanyang Technological University 49 p. application/pdf
institution Nanyang Technological University
building NTU Library
continent Asia
country Singapore
Singapore
content_provider NTU Library
collection DR-NTU
language English
topic DRNTU::Engineering::Electrical and electronic engineering::Computer hardware, software and systems
spellingShingle DRNTU::Engineering::Electrical and electronic engineering::Computer hardware, software and systems
Lau, Jia Xian
Development of adaptive experiential learning via interactive contemporary education with extended reality (B)
description With Ministry of Education (MOE) constant effort made for the further incorporation of technology into Singaporean’s learning. Dyslexia Association of Singapore (DAS) has started to tap on technological solution to make dyslexic students’ learning experience more interactive. DAS has utilised technology such as Raz-Kids application and interactive whiteboard. Furthermore, with the influx in intake from 350 students in Year 2003 to 3500 students in Year 2018 in DAS learning centres, some learning centres are reaching their full capacity and facing a strain in resources. To improve the dyslexic learner’s practice environment and mitigate the challenges of huge influx in student’s intake faced by DAS, the Virtual Reality (VR) solution was developed. It provides a realistic virtual presentation simulation environment that caters to the dyslexic learners’ need. The software in this project was developed using Unity3D game development engine, Microsoft Azure cloud technology and HTC Vive. This software allows students to hear the correct pronunciation of words to be used in their presentations from the software. Students can also be assessed by the software on various oral presentation aspects such as eye contact, volume and pronunciation. This report will be focusing on the development of this software on Unity3D, which includes coding of assessment features with C# scripts and the implementation of storage of assessment data generated by the game locally in the computer’s drive.
author2 Tan Chee Wah Wesley
author_facet Tan Chee Wah Wesley
Lau, Jia Xian
format Final Year Project
author Lau, Jia Xian
author_sort Lau, Jia Xian
title Development of adaptive experiential learning via interactive contemporary education with extended reality (B)
title_short Development of adaptive experiential learning via interactive contemporary education with extended reality (B)
title_full Development of adaptive experiential learning via interactive contemporary education with extended reality (B)
title_fullStr Development of adaptive experiential learning via interactive contemporary education with extended reality (B)
title_full_unstemmed Development of adaptive experiential learning via interactive contemporary education with extended reality (B)
title_sort development of adaptive experiential learning via interactive contemporary education with extended reality (b)
publishDate 2019
url http://hdl.handle.net/10356/78340
_version_ 1772827045957468160