Natural listening over headphones in augmented reality using adaptive filtering techniques
Augmented reality (AR), which composes of virtual and real world environments, is becoming one of the major topics of research interest due to the advent of wearable devices. Today, AR is commonly used as assistive display to enhance the perception of reality in education, gaming, navigation, sp...
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Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
2016
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Subjects: | |
Online Access: | https://hdl.handle.net/10356/81366 http://hdl.handle.net/10220/39546 |
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Institution: | Nanyang Technological University |
Language: | English |
Summary: | Augmented reality (AR), which composes of virtual
and real world environments, is becoming one of the major
topics of research interest due to the advent of wearable devices.
Today, AR is commonly used as assistive display to enhance the
perception of reality in education, gaming, navigation, sports,
entertainment, simulators, etc. However, most of the past works
have mainly concentrated on the visual aspects of AR. Auditory
events are one of the essential components in human perceptions
in daily life but the augmented reality solutions have been lacking
in this regard till now compared to visual aspects. Therefore,
there is a need of natural listening in AR systems to give a
holistic experience to the user. A new headphones configuration
is presented in this work with two pairs of binaural microphones
attached to headphones (one internal and one external microphone
on each side). This paper focuses on enabling natural
listening using open headphones employing adaptive filtering
techniques to equalize the headset such that virtual sources
are perceived as close as possible to sounds emanating from
the physical sources. This would also require a superposition
of virtual sources with the physical sound sources, as well as
ambience. Modified versions of the filtered-x normalized least
mean square algorithm (FxNLMS) are proposed in the paper
to converge faster to the optimum solution as compared to
the conventional FxNLMS. Measurements are carried out with
open structure type headphones to evaluate their performance.
Subjective test was conducted using individualized binaural room
impulse responses (BRIRs) to evaluate the perceptual similarity
between real and virtual sounds. |
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